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We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must ensure that tokens on the same or adjacent vertices receive distinct colors. Spoiler must ensure that the token graph (in which two tokens are adjacent if and only if their distance in $G$ is at most $1$) has chromatic number at most $w$. Algorithm wants to minimize the number of colors used, and Spoiler wants to force as many colors as possible. Let $f(w,G)$ be the minimum number of colors needed in an optimal Algorithm strategy. A graph $G$ is online-perfect if $f(w,G) = w$. We give a forbidden induced subgraph characterization of the class of online-perfect graphs. When $G$ is not online-perfect, determining $f(w,G)$ seems challenging; we establish $f(w,G)$ asymptotically for some (but not all) of the minimal graphs that are not online-perfect. The game is motivated by a natural online coloring problem on the real line which remains open.
We prove that every partial function with finite domain and range can be effectively simulated through sequential colorings of graphs. Namely, we show that given a finite set $S={0,1,ldots,m-1}$ and a number $n geq max{m,3}$, any partial function $va
Hadwiger Conjecture has been an open problem for over a half century1,6, which says that there is at most a complete graph Kt but no Kt+1 for every t-colorable graph. A few cases of Hadwiger Conjecture, such as 1, 2, 3, 4, 5, 6-colorable graphs have
We introduce the notion of a properly ordered coloring (POC) of a weighted graph, that generalizes the notion of vertex coloring of a graph. Under a POC, if $xy$ is an edge, then the larger weighted vertex receives a larger color; in the case of equa
Let G be a simple graph. A coloring of vertices of G is called (i) a 2-proper coloring if vertices at distance 2 receive distinct colors; (ii) an injective coloring if vertices possessing a common neighbor receive distinct colors; (iii) a square colo
In this paper we study the number of vertex recolorings that an algorithm needs to perform in order to maintain a proper coloring of a graph under insertion and deletion of vertices and edges. We present two algorithms that achieve different trade-of