ترغب بنشر مسار تعليمي؟ اضغط هنا

Extreme 3D Face Reconstruction: Seeing Through Occlusions

90   0   0.0 ( 0 )
 نشر من قبل Tal Hassner
 تاريخ النشر 2017
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Existing single view, 3D face reconstruction methods can produce beautifully detailed 3D results, but typically only for near frontal, unobstructed viewpoints. We describe a system designed to provide detailed 3D reconstructions of faces viewed under extreme conditions, out of plane rotations, and occlusions. Motivated by the concept of bump mapping, we propose a layered approach which decouples estimation of a global shape from its mid-level details (e.g., wrinkles). We estimate a coarse 3D face shape which acts as a foundation and then separately layer this foundation with details represented by a bump map. We show how a deep convolutional encoder-decoder can be used to estimate such bump maps. We further show how this approach naturally extends to generate plausible details for occluded facial regions. We test our approach and its components extensively, quantitatively demonstrating the invariance of our estimated facial details. We further provide numerous qualitative examples showing that our method produces detailed 3D face shapes in viewing conditions where existing state of the art often break down.



قيم البحث

اقرأ أيضاً

3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric face mode l from an image requires to firstly detect the facial regions with landmarks, and then crop each face to feed the deep learning-based regressor. Comparing to the conventional methods performing forward inference for each detected instance independently, we suggest an effective end-to-end framework for multi-face 3D reconstruction, which is able to predict the model parameters of multiple instances simultaneously using single network inference. Our proposed approach not only greatly reduces the computational redundancy in feature extraction but also makes the deployment procedure much easier using the single network model. More importantly, we employ the same global camera model for the reconstructed faces in each image, which makes it possible to recover the relative head positions and orientations in the 3D scene. We have conducted extensive experiments to evaluate our proposed approach on the sparse and dense face alignment tasks. The experimental results indicate that our proposed approach is very promising on face alignment tasks without fully-supervision and pre-processing like detection and crop. Our implementation is publicly available at url{https://github.com/kalyo-zjl/WM3DR}.
This paper presents a method for riggable 3D face reconstruction from monocular images, which jointly estimates a personalized face rig and per-image parameters including expressions, poses, and illuminations. To achieve this goal, we design an end-t o-end trainable network embedded with a differentiable in-network optimization. The network first parameterizes the face rig as a compact latent code with a neural decoder, and then estimates the latent code as well as per-image parameters via a learnable optimization. By estimating a personalized face rig, our method goes beyond static reconstructions and enables downstream applications such as video retargeting. In-network optimization explicitly enforces constraints derived from the first principles, thus introduces additional priors than regression-based methods. Finally, data-driven priors from deep learning are utilized to constrain the ill-posed monocular setting and ease the optimization difficulty. Experiments demonstrate that our method achieves SOTA reconstruction accuracy, reasonable robustness and generalization ability, and supports standard face rig applications.
We present a self-supervised learning approach to learning monocular 3D face reconstruction with a pose guidance network (PGN). First, we unveil the bottleneck of pose estimation in prior parametric 3D face learning methods, and propose to utilize 3D face landmarks for estimating pose parameters. With our specially designed PGN, our model can learn from both faces with fully labeled 3D landmarks and unlimited unlabeled in-the-wild face images. Our network is further augmented with a self-supervised learning scheme, which exploits face geometry information embedded in multiple frames of the same person, to alleviate the ill-posed nature of regressing 3D face geometry from a single image. These three insights yield a single approach that combines the complementary strengths of parametric model learning and data-driven learning techniques. We conduct a rigorous evaluation on the challenging AFLW2000-3D, Florence and FaceWarehouse datasets, and show that our method outperforms the state-of-the-art for all metrics.
3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for reconstructing 3D faces from unconstrained 2D images, using a coarse-to-fine optimization strategy. First, a smooth coarse 3D face is generated from an example-based bilinear face model, by aligning the projection of 3D face landmarks with 2D landmarks detected from the input image. Afterwards, using local corrective deformation fields, the coarse 3D face is refined using photometric consistency constraints, resulting in a medium face shape. Finally, a shape-from-shading method is applied on the medium face to recover fine geometric details. Our method outperforms state-of-the-art approaches in terms of accuracy and detail recovery, which is demonstrated in extensive experiments using real world models and publicly available datasets.
3D face reconstruction from a single 2D image is a challenging problem with broad applications. Recent methods typically aim to learn a CNN-based 3D face model that regresses coefficients of 3D Morphable Model (3DMM) from 2D images to render 3D face reconstruction or dense face alignment. However, the shortage of training data with 3D annotations considerably limits performance of those methods. To alleviate this issue, we propose a novel 2D-assisted self-supervised learning (2DASL) method that can effectively use in-the-wild 2D face images with noisy landmark information to substantially improve 3D face model learning. Specifically, taking the sparse 2D facial landmarks as additional information, 2DSAL introduces four novel self-supervision schemes that view the 2D landmark and 3D landmark prediction as a self-mapping process, including the 2D and 3D landmark self-prediction consistency, cycle-consistency over the 2D landmark prediction and self-critic over the predicted 3DMM coefficients based on landmark predictions. Using these four self-supervision schemes, the 2DASL method significantly relieves demands on the the conventional paired 2D-to-3D annotations and gives much higher-quality 3D face models without requiring any additional 3D annotations. Experiments on multiple challenging datasets show that our method outperforms state-of-the-arts for both 3D face reconstruction and dense face alignment by a large margin.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا