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Overfitting is one of the most critical challenges in deep neural networks, and there are various types of regularization methods to improve generalization performance. Injecting noises to hidden units during training, e.g., dropout, is known as a successful regularizer, but it is still not clear enough why such training techniques work well in practice and how we can maximize their benefit in the presence of two conflicting objectives---optimizing to true data distribution and preventing overfitting by regularization. This paper addresses the above issues by 1) interpreting that the conventional training methods with regularization by noise injection optimize the lower bound of the true objective and 2) proposing a technique to achieve a tighter lower bound using multiple noise samples per training example in a stochastic gradient descent iteration. We demonstrate the effectiveness of our idea in several computer vision applications.
Dropout has proven to be an effective technique for regularization and preventing the co-adaptation of neurons in deep neural networks (DNN). It randomly drops units with a probability $p$ during the training stage of DNN. Dropout also provides a way
We revisit the choice of SGD for training deep neural networks by reconsidering the appropriate geometry in which to optimize the weights. We argue for a geometry invariant to rescaling of weights that does not affect the output of the network, and s
Adding noises to artificial neural network(ANN) has been shown to be able to improve robustness in previous work. In this work, we propose a new technique to compute the pathwise stochastic gradient estimate with respect to the standard deviation of
A deep neural network is a parametrization of a multilayer mapping of signals in terms of many alternatively arranged linear and nonlinear transformations. The linear transformations, which are generally used in the fully connected as well as convolu
Deep learning is slowly, but steadily, hitting a memory bottleneck. While the tensor computation in top-of-the-line GPUs increased by 32x over the last five years, the total available memory only grew by 2.5x. This prevents researchers from exploring