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Purpose: Image guidance is crucial for the success of many interventions. Images are displayed on designated monitors that cannot be positioned optimally due to sterility and spatial constraints. This indirect visualization causes potential occlusion, hinders hand-eye coordination, leads to increased procedure duration and surgeon load. Methods: We propose a virtual monitor system that displays medical images in a mixed reality visualization using optical see-through head-mounted displays. The system streams high-resolution medical images from any modality to the head-mounted display in real-time that are blended with the surgical site. It allows for mixed reality visualization of images in head-, world-, or body-anchored mode and can thus be adapted to specific procedural needs. Results: For typical image sizes, the proposed system exhibits an average end-to-end delay and refresh rate of 214 +- 30 ms and 41:4 +- 32:0 Hz, respectively. Conclusions: The proposed virtual monitor system is capable of real-time mixed reality visualization of medical images. In future, we seek to conduct first pre-clinical studies to quantitatively assess the impact of the system on standard image guided procedures.
Efficient motion intent communication is necessary for safe and collaborative work environments with collocated humans and robots. Humans efficiently communicate their motion intent to other humans through gestures, gaze, and social cues. However, ro
Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions are: 1) A no
Optical see-though head-mounted displays (OST HMDs) are one of the key technologies for merging virtual objects and physical scenes to provide an immersive mixed reality (MR) environment to its user. A fundamental limitation of HMDs is, that the user
Head gesture is a natural means of face-to-face communication between people but the recognition of head gestures in the context of virtual reality and use of head gesture as an interface for interacting with virtual avatars and virtual environments
We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop displays. Instead of rendering and warping for low late