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We propose a novel 3D shape parameterization by surface patches, that are oriented by 3D mesh quadrangulation of the shape. By encoding 3D surface detail on local patches, we learn a patch dictionary that identifies principal surface features of the shape. Unlike previous methods, we are able to encode surface patches of variable size as determined by the user. We propose novel methods for dictionary learning and patch reconstruction based on the query of a noisy input patch with holes. We evaluate the patch dictionary towards various applications in 3D shape inpainting, denoising and compression. Our method is able to predict missing vertices and inpaint moderately sized holes. We demonstrate a complete pipeline for reconstructing the 3D mesh from the patch encoding. We validate our shape parameterization and reconstruction methods on both synthetic shapes and real world scans. We show that our patch dictionary performs successful shape completion of complicated surface textures.
We propose a system for surface completion and inpainting of 3D shapes using generative models, learnt on local patches. Our method uses a novel encoding of height map based local patches parameterized using 3D mesh quadrangulation of the low resolut
3D point cloud completion is very challenging because it heavily relies on the accurate understanding of the complex 3D shapes (e.g., high-curvature, concave/convex, and hollowed-out 3D shapes) and the unknown & diverse patterns of the partially avai
Most 3D shape completion approaches rely heavily on partial-complete shape pairs and learn in a fully supervised manner. Despite their impressive performances on in-domain data, when generalizing to partial shapes in other forms or real-world partial
We propose a novel approach for probabilistic generative modeling of 3D shapes. Unlike most existing models that learn to deterministically translate a latent vector to a shape, our model, Point-Voxel Diffusion (PVD), is a unified, probabilistic form
3D shape completion for real data is important but challenging, since partial point clouds acquired by real-world sensors are usually sparse, noisy and unaligned. Different from previous methods, we address the problem of learning 3D complete shape f