ﻻ يوجد ملخص باللغة العربية
The discriminative power of modern deep learning models for 3D human action recognition is growing ever so potent. In conjunction with the recent resurgence of 3D human action representation with 3D skeletons, the quality and the pace of recent progress have been significant. However, the inner workings of state-of-the-art learning based methods in 3D human action recognition still remain mostly black-box. In this work, we propose to use a new class of models known as Temporal Convolutional Neural Networks (TCN) for 3D human action recognition. Compared to popular LSTM-based Recurrent Neural Network models, given interpretable input such as 3D skeletons, TCN provides us a way to explicitly learn readily interpretable spatio-temporal representations for 3D human action recognition. We provide our strategy in re-designing the TCN with interpretability in mind and how such characteristics of the model is leveraged to construct a powerful 3D activity recognition method. Through this work, we wish to take a step towards a spatio-temporal model that is easier to understand, explain and interpret. The resulting model, Res-TCN, achieves state-of-the-art results on the largest 3D human action recognition dataset, NTU-RGBD.
The ability to identify and temporally segment fine-grained human actions throughout a video is crucial for robotics, surveillance, education, and beyond. Typical approaches decouple this problem by first extracting local spatiotemporal features from
Temporal action localization is an important yet challenging problem. Given a long, untrimmed video consisting of multiple action instances and complex background contents, we need not only to recognize their action categories, but also to localize t
While there has been a success in 2D human pose estimation with convolutional neural networks (CNNs), 3D human pose estimation has not been thoroughly studied. In this paper, we tackle the 3D human pose estimation task with end-to-end learning using
Inspired by the observation that humans are able to process videos efficiently by only paying attention where and when it is needed, we propose an interpretable and easy plug-in spatial-temporal attention mechanism for video action recognition. For s
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to model graph da