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The traditional bag-of-words approach has found a wide range of applications in computer vision. The standard pipeline consists of a generation of a visual vocabulary, a quantization of the features into histograms of visual words, and a classification step for which usually a support vector machine in combination with a non-linear kernel is used. Given large amounts of data, however, the model suffers from a lack of discriminative power. This applies particularly for action recognition, where the vast amount of video features needs to be subsampled for unsupervised visual vocabulary generation. Moreover, the kernel computation can be very expensive on large datasets. In this work, we propose a recurrent neural network that is equivalent to the traditional bag-of-words approach but enables for the application of discriminative training. The model further allows to incorporate the kernel computation into the neural network directly, solving the complexity issue and allowing to represent the complete classification system within a single network. We evaluate our method on four recent action recognition benchmarks and show that the conventional model as well as sparse coding methods are outperformed.
Traditional Bag-of-visual Words (BoWs) model is commonly generated with many steps including local feature extraction, codebook generation, and feature quantization, etc. Those steps are relatively independent with each other and are hard to be joint
Most approaches to human attribute and action recognition in still images are based on image representation in which multi-scale local features are pooled across scale into a single, scale-invariant encoding. Both in bag-of-words and the recently pop
This paper introduces the Deep Recurrent Attentive Writer (DRAW) neural network architecture for image generation. DRAW networks combine a novel spatial attention mechanism that mimics the foveation of the human eye, with a sequential variational aut
By extracting spatial and temporal characteristics in one network, the two-stream ConvNets can achieve the state-of-the-art performance in action recognition. However, such a framework typically suffers from the separately processing of spatial and t
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods provide a pre-d