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The VGLC: The Video Game Level Corpus

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 نشر من قبل Santiago Ontanon
 تاريخ النشر 2016
  مجال البحث الهندسة المعلوماتية
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Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.



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