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A perfect cuboid is a rectangular parallelepiped whose all linear extents are given by integer numbers, i. e. its edges, its face diagonals, and its space diagonal are of integer lengths. None of perfect cuboids is known thus far. Their non-existence is also not proved. This is an old unsolved mathematical problem. Three mathematical propositions have been recently associated with the cuboid problem. They are known as three cuboid conjectures. These three conjectures specify three special subcases in the search for perfect cuboids. The case of the second conjecture is associated with solutions of a tenth degree Diophantine equation. In the present paper a fast algorithm for searching solutions of this Diophantine equation using modulo primes seive is suggested and its implementation on 32-bit Windows platform with Intel-compatible processors is presented.
Let $p>3$ be a prime, and let $(frac{cdot}p)$ be the Legendre symbol. Let $binmathbb Z$ and $varepsilonin{pm 1}$. We mainly prove that $$left|left{N_p(a,b): 1<a<p text{and} left(frac apright)=varepsilonright}right|=frac{3-(frac{-1}p)}2,$$ where $N_p(
Recently, Bruinier and Ono classified cusp forms $f(z) := sum_{n=0}^{infty} a_f(n)q ^n in S_{lambda+1/2}(Gamma_0(N),chi)cap mathbb{Z}[[q]]$ that does not satisfy a certain distribution property for modulo odd primes $p$. In this paper, using Rankin-C
We propose an adiabatic quantum algorithm capable of factorizing numbers, using fewer qubits than Shors algorithm. We implement the algorithm in an NMR quantum information processor and experimentally factorize the number 21. Numerical simulations in
Let $K$ be a number field, let $phi in K(t)$ be a rational map of degree at least 2, and let $alpha, beta in K$. We show that if $alpha$ is not in the forward orbit of $beta$, then there is a positive proportion of primes ${mathfrak p}$ of $K$ such t
Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to t