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Here we introduce GAMESH, a novel pipeline which implements self-consistent radiative and chemical feedback in a computational model of galaxy formation. By combining the cosmological chemical-evolution model GAMETE with the radiative transfer code CRASH, GAMESH can post process realistic outputs of a N-body simulation describing the redshift evolution of the forming galaxy. After introducing the GAMESH implementation and its features, we apply the code to a low-resolution N-body simulation of the Milky Way formation and we investigate the combined effects of self-consistent radiative and chemical feedback. Many physical properties, which can be directly compared with observations in the Galaxy and its surrounding satellites, are predicted by the code along the merger-tree assembly. The resulting redshift evolution of the Local Group star formation rates, reionisation and metal enrichment along with the predicted Metallicity Distribution Function of halo stars are critically compared with observations. We discuss the merits and limitations of the first release of GAMESH, also opening new directions to a full implementation of feedback processes in galaxy formation models by combining semi-analytic and numerical methods.
Radiative feedback (RFB) from stars plays a key role in galaxies, but remains poorly-understood. We explore this using high-resolution, multi-frequency radiation-hydrodynamics (RHD) simulations from the Feedback In Realistic Environments (FIRE) proje
Recent observations have found that many $zsim 6$ quasar fields lack galaxies. This unexpected lack of galaxies may potentially be explained by quasar radiation feedback. In this paper I present a suite of 3D radiative transfer cosmological simulatio
We present a first study of the effect of local photoionising radiation on gas cooling in smoothed particle hydrodynamics simulations of galaxy formation. We explore the combined effect of ionising radiation from young and old stellar populations. Th
Recent observations provide evidence that some cool-core clusters (CCCs) host quasars in their brightest cluster galaxies (BCGs). Motivated by these findings we use 3D radiation-hydrodynamic simulations with the code Enzo to explore the joint role of
Cosmological simulations of galaxies have typically produced too many stars at early times. We study the global and morphological effects of radiation pressure (RP) in eight pairs of high-resolution cosmological galaxy formation simulations. We find