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Establishing arc consistency on two relational structures is one of the most popular heuristics for the constraint satisfaction problem. We aim at determining the time complexity of arc consistency testing. The input structures $G$ and $H$ can be supposed to be connected colored graphs, as the general problem reduces to this particular case. We first observe the upper bound $O(e(G)v(H)+v(G)e(H))$, which implies the bound $O(e(G)e(H))$ in terms of the number of edges and the bound $O((v(G)+v(H))^3)$ in terms of the number of vertices. We then show that both bounds are tight up to a constant factor as long as an arc consistency algorithm is based on constraint propagation (like any algorithm currently known). Our argument for the lower bounds is based on examples of slow constraint propagation. We measure the speed of constraint propagation observed on a pair $G,H$ by the size of a proof, in a natural combinatorial proof system, that Spoiler wins the existential 2-pebble game on $G,H$. The proof size is bounded from below by the game length $D(G,H)$, and a crucial ingredient of our analysis is the existence of $G,H$ with $D(G,H)=Omega(v(G)v(H))$. We find one such example among old benchmark instances for the arc consistency problem and also suggest a new, different construction.
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A natural and established way to restrict the constraint satisfaction problem is to fix the relations that can be used to pose constraints; such a family of relations is called a constraint language. In this article, we study arc consistency, a heavi