ترغب بنشر مسار تعليمي؟ اضغط هنا

Bayesian Vote Manipulation: Optimal Strategies and Impact on Welfare

124   0   0.0 ( 0 )
 نشر من قبل Tyler Lu
 تاريخ النشر 2012
  مجال البحث الهندسة المعلوماتية
والبحث باللغة English




اسأل ChatGPT حول البحث

Most analyses of manipulation of voting schemes have adopted two assumptions that greatly diminish their practical import. First, it is usually assumed that the manipulators have full knowledge of the votes of the nonmanipulating agents. Second, analysis tends to focus on the probability of manipulation rather than its impact on the social choice objective (e.g., social welfare). We relax both of these assumptions by analyzing optimal Bayesian manipulation strategies when the manipulators have only partial probabilistic information about nonmanipulator votes, and assessing the expected loss in social welfare (in the broad sense of the term). We present a general optimization framework for the derivation of optimal manipulation strategies given arbitrary voting rules and distributions over preferences. We theoretically and empirically analyze the optimal manipulability of some popular voting rules using distributions and real data sets that go well beyond the common, but unrealistic, impartial culture assumption. We also shed light on the stark difference between the loss in social welfare and the probability of manipulation by showing that even when manipulation is likely, impact to social welfare is slight (and often negligible).

قيم البحث

اقرأ أيضاً

We are interested in mechanisms that maximize social welfare. In [1] this problem was studied for multi-unit auctions with unit demand bidders and for the public project problem, and in each case social welfare undominated mechanisms in the class of feasible and incentive compatible mechanisms were identified. One way to improve upon these optimality results is by allowing the players to move sequentially. With this in mind, we study here sequentia
We consider the problem of posting prices for unit-demand buyers if all $n$ buyers have identically distributed valuations drawn from a distribution with monotone hazard rate. We show that even with multiple items asymptotically optimal welfare can b e guaranteed. Our main results apply to the case that either a buyers value for different items are independent or that they are perfectly correlated. We give mechanisms using dynamic prices that obtain a $1 - Theta left( frac{1}{log n}right)$-fraction of the optimal social welfare in expectation. Furthermore, we devise mechanisms that only use static item prices and are $1 - Theta left( frac{logloglog n}{log n}right)$-competitive compared to the optimal social welfare. As we show, both guarantees are asymptotically optimal, even for a single item and exponential distributions.
This paper presents an analysis of optimal impact strategies to deflect potentially dangerous asteroids. To compute the increase in the minimum orbit intersection distance of the asteroid due to an impact with a spacecraft, simple analytical formulas are derived from proximal motion equations. The proposed analytical formulation allows for an analysis of the optimal direction of the deviating impulse transferred to the asteroid. This ideal optimal direction cannot be achieved for every asteroid at any time; therefore, an analysis of the optimal launch opportunities for deviating a number of selected asteroids was performed through the use of a global optimization procedure. The results in this paper demonstrate that the proximal motion formulation has very good accuracy in predicting the actual deviation and can be used with any deviation method because it has general validity. Furthermore, the characterization of optimal launch opportunities shows that a significant deviation can be obtained even with a small spacecraft.
72 - Hugo Gimbert 2010
We examine perfect information stochastic mean-payoff games - a class of games containing as special sub-classes the usual mean-payoff games and parity games. We show that deterministic memoryless strategies that are optimal for discounted games with state-dependent discount factors close to 1 are optimal for priority mean-payoff games establishing a strong link between these two classes.
Incentive compatibility (IC) is one of the most fundamental properties of an auction mechanism, including those used for online advertising. Recent methods by Feng et al. and Lahaie et al. show that counterfactual runs of the auction mechanism with d ifferent bids can be used to determine whether an auction is IC. In this paper we show that a similar result can be obtained by looking at the advertisers envy, which can be computed with one single execution of the auction. We introduce two metrics to evaluate the incentive-compatibility of an auction: IC-Regret and IC-Envy. For position auction environments, we show that for a large class of pricing schemes (which includes e.g. VCG and GSP), IC-Envy $ge$ IC-Regret (and IC-Envy = IC-Regret when bids are distinct). We consider non-separable discounts in the Ad Types environment of Colini-Baldeschi et al. where we show that for a generalization of GSP also IC-Envy $ge$ IC-Regret. Our final theoretical result is that in all these settings IC-Envy be used to bound the loss in social welfare due advertiser misreports. Finally, we show that IC-Envy is useful as a feature to predict IC-Regret in auction environments beyond the ones for which we show theoretical results. In particular, using IC-Envy yields better results than training models using only price and value features.
التعليقات
جاري جلب التعليقات جاري جلب التعليقات
سجل دخول لتتمكن من متابعة معايير البحث التي قمت باختيارها
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا