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We have established a program aimed to the development of small computer applications and web applets to be used for educational purposes and to teach gravitational waves physics and technology, and for the general gravitational wave outreach activities. The computer programs are generated in collaboration with undergraduates and summer students as part of our teaching activities, and are freely distributed on a dedicated website. As part of this program, we have developed two computer-games related to gravitational wave science: Black Hole Pong and Space Time Quest. In this article we overview our computer related outreach activity, present and discuss the games and their educational aspects, and report on some positive feedback received.
This article describes a set of curriculum modifications designed to integrate gravitational-wave science into a high school physics or astronomy curriculum. Gravitational-wave scientists are on the verge of being able to detect extreme cosmic events
Soon after the observation of the first black hole binary (BHB) by advanced LIGO (aLIGO), GW150914, it was realised that such a massive system would have been observable in the milli-Hz (mHz) band few years prior to coalescence. Operating in the freq
As large-scale international collaborations become the standard for astronomy research, a wealth of opportunities have emerged to create innovative education and public outreach (EPO) programming. In the past two decades, large collaborations have fo
In 2015 the first observation of gravitational waves marked a breakthrough in astrophysics, and in technological research and development. The discovery of a gravitational-wave signal from the collision of two black holes, a billion light-years away,
I review the scientific potential of the Laser Interferometer Space Antenna (LISA), a space-borne gravitational wave (GW) observatory to be launched in the early 30s. Thanks to its sensitivity in the milli-Hz frequency range, LISA will reveal a varie