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There is often a sort of a protocol associated to each class, stating when and how certain methods should be called. Given that this protocol is, if at all, described in the documentation accompanying the class, current mainstream object-oriented languages cannot provide for the verification of client code adherence against the sought class behaviour. We have defined a class-based concurrent object-oriented language that formalises such protocols in the form of usage types. Usage types are attached to class definitions, allowing for the specification of (1) the available methods, (2) the tests clients must perform on the result of methods, and (3) the object status - linear or shared - all of which depend on the objects state. Our work extends the recent approach on modular session types by eliminating channel operations, and defining the method call as the single communication primitive in both sequential and concurrent settings. In contrast to previous works, we define a single category for objects, instead of distinct categories for linear and for shared objects, and let linear objects evolve into shared ones. We introduce a standard sync qualifier to prevent thread interference in certain operations on shared objects. We formalise the language syntax, the operational semantics, and a type system that enforces by static typing that methods are called only when available, and by a single client if so specified in the usage type. We illustrate the language via a complete example.
Class invariants -- consistency constraints preserved by every operation on objects of a given type -- are fundamental to building and understanding object-oriented programs. They should also be a key help in verifying them, but turn out instead to r
Context: Embedded Domain-Specific Languages (EDSLs) are a common and widely used approach to DSLs in various languages, including Haskell and Scala. There are two main implementation techniques for EDSLs: shallow embeddings and deep embeddings. Inqui
Object-oriented programming (OOP) is aimed at describing the structure and behaviour of objects by hiding the mechanism of their representation and access in primitive references. In this article we describe an approach, called concept-oriented progr
Object-oriented programming is inextricably linked to the pioneering work of Ole-Johan Dahl and Kristen Nygaard on the design of the Simula language, which started at the Norwegian Computing Centre in the Spring of 1961. However, object-orientation,
Objects and actors are communicating state machines, offering and consuming different services at different points in their lifecycle. Two complementary challenges arise when programming such systems. When objects interact, their state machines must