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Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set. Simultaneously, each player tries to guess the color of his/her own hat by looking at colors of hats worn by other players. In this paper, we consider a new variation of this game, in which we require at least $k$ correct guesses and no wrong guess for the players to win the game, but they can choose to pass. A strategy is called {em perfect} if it can achieve the simple upper bound $frac{n}{n+k}$ of the winning probability. We present sufficient and necessary condition on the parameters $n$ and $k$ for the existence of perfect strategy in the hat guessing games. In fact for any fixed parameter $k$, the existence of perfect strategy can be determined for every sufficiently large $n$. In our construction we introduce a new notion: $(d_1,d_2)$-regular partition of the boolean hypercube, which is worth to study in its own right. For example, it is related to the $k$-dominating set of the hypercube. It also might be interesting in coding theory. The existence of $(d_1,d_2)$-regular partition is explored in the paper and the existence of perfect $k$-dominating set follows as a corollary.
Let $S$ be a set of positive integers, and let $D$ be a set of integers larger than $1$. The game $i$-Mark$(S,D)$ is an impartial combinatorial game introduced by Sopena (2016), which is played with a single pile of tokens. In each turn, a player can
In a polyomino set (1,2)-achievement game the maker and the breaker alternately mark one and two previously unmarked cells respectively. The makers goal is to mark a set of cells congruent to one of a given set of polyominoes. The breaker tries to pr
We give a new proof that any candy-passing game on a graph G with at least 4|E(G)|-|V(G)| candies stabilizes. (This result was first proven in arXiv:0807.4450.) Unlike the prior literature on candy-passing games, we use methods from the general theor
Given a family of graphs $mathcal{F}$, we define the $mathcal{F}$-saturation game as follows. Two players alternate adding edges to an initially empty graph on $n$ vertices, with the only constraint being that neither player can add an edge that crea
We discuss the tropical analogues of several basic questions of convex duality. In particular, the polar of a tropical polyhedral cone represents the set of linear inequalities that its elements satisfy. We characterize the extreme rays of the polar