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We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. Second we formally introduce and define the CP-games formalism. Then we sketch two `real-life applications, namely a connection between CP games and gene regulation networks, and the use of CP games to formalize implied information in Chinese Wall security. We end with a study of a particular fixed-point construction over CP games and of the resulting existence of equilibria in possibly infinite games.
Two intimately related new classes of games are introduced and studied: entropy games (EGs) and matrix multiplication games (MMGs). An EG is played on a finite arena by two-and-a-half players: Despot, Tribune and the non-deterministic People. Despot
In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbitrary game into three components, which we refer to as the potential, h
Course assignment is a wide-spread problem in education and beyond. Often students have preferences for bundles of course seats or course schedules over the week, which need to be considered. The problem is a challenging distributed scheduling task r
One of the natural objectives of the field of the social networks is to predict agents behaviour. To better understand the spread of various products through a social network arXiv:1105.2434 introduced a threshold model, in which the nodes influenced
Firms engaged in electronic commerce increasingly rely on machine learning algorithms to drive a wide array of managerial decisions. The goal of this paper is to understand how competition between firms affects their strategic choice of such algorith