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In this report, we describe the technical details of our submission to the 2021 EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition. Leveraging multiple modalities has been proved to benefit the Unsupervised Domain Adapt ation (UDA) task. In this work, we present Multi-Modal Mutual Enhancement Module (M3EM), a deep module for jointly considering information from multiple modalities to find the most transferable representations across domains. We achieve this by implementing two sub-modules for enhancing each modality using the context of other modalities. The first sub-module exchanges information across modalities through the semantic space, while the second sub-module finds the most transferable spatial region based on the consensus of all modalities.
Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains unclear how the y perform compared to model-based approaches as well as dominant, special-purpose eye tracking equipment. To address this limitation, we evaluate the performance of state-of-the-art appearance-based gaze estimation for interaction scenarios with and without personal calibration, indoors and outdoors, for different sensing distances, as well as for users with and without glasses. We discuss the obtained findings and their implications for the most important gaze-based applications, namely explicit eye input, attentive user interfaces, gaze-based user modelling, and passive eye monitoring. To democratise the use of appearance-based gaze estimation and interaction in HCI, we finally present OpenGaze (www.opengaze.org), the first software toolkit for appearance-based gaze estimation and interaction.
Conditional image generation is effective for diverse tasks including training data synthesis for learning-based computer vision. However, despite the recent advances in generative adversarial networks (GANs), it is still a challenging task to genera te images with detailed conditioning on object shapes. Existing methods for conditional image generation use category labels and/or keypoints and are only give limited control over object categories. In this work, we present SCGAN, an architecture to generate images with a desired shape specified by an input normal map. The shape-conditioned image generation task is achieved by explicitly modeling the image appearance via a latent appearance vector. The network is trained using unpaired training samples of real images and rendered normal maps. This approach enables us to generate images of arbitrary object categories with the target shape and diverse image appearances. We show the effectiveness of our method through both qualitative and quantitative evaluation on training data generation tasks.
Phonetic segmentation is the process of splitting speech into distinct phonetic units. Human experts routinely perform this task manually by analyzing auditory and visual cues using analysis software, which is an extremely time-consuming process. Met hods exist for automatic segmentation, but these are not always accurate enough. In order to improve automatic segmentation, we need to model it as close to the manual segmentation as possible. This corpus is an effort to capture the human segmentation behavior by recording experts performing a segmentation task. We believe that this data will enable us to highlight the important aspects of manual segmentation, which can be used in automatic segmentation to improve its accuracy.
Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under labor atory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze that contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves the state of the art by 22% percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation.
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