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Generating paragraphs of diverse contents is important in many applications. Existing generation models produce similar contents from homogenized contexts due to the fixed left-to-right sentence order. Our idea is permuting the sentence orders to imp rove the content diversity of multi-sentence paragraph. We propose a novel framework PermGen whose objective is to maximize the expected log-likelihood of output paragraph distributions with respect to all possible sentence orders. PermGen uses hierarchical positional embedding and designs new procedures for training, decoding, and candidate ranking in the sentence-permuted generation. Experiments on three paragraph generation benchmarks demonstrate PermGen generates more diverse outputs with a higher quality than existing models.
The recent success of graph neural networks has significantly boosted molecular property prediction, advancing activities such as drug discovery. The existing deep neural network methods usually require large training dataset for each property, impai ring their performances in cases (especially for new molecular properties) with a limited amount of experimental data, which are common in real situations. To this end, we propose Meta-MGNN, a novel model for few-shot molecular property prediction. Meta-MGNN applies molecular graph neural network to learn molecular representation and builds a meta-learning framework for model optimization. To exploit unlabeled molecular information and address task heterogeneity of different molecular properties, Meta-MGNN further incorporates molecular structure, attribute based self-supervised modules and self-attentive task weights into the former framework, strengthening the whole learning model. Extensive experiments on two public multi-property datasets demonstrate that Meta-MGNN outperforms a variety of state-of-the-art methods.
350 - Tong Zhao , Bo Ni , Wenhao Yu 2020
The proliferation of web platforms has created incentives for online abuse. Many graph-based anomaly detection techniques are proposed to identify the suspicious accounts and behaviors. However, most of them detect the anomalies once the users have p erformed many such behaviors. Their performance is substantially hindered when the users observed data is limited at an early stage, which needs to be improved to minimize financial loss. In this work, we propose Eland, a novel framework that uses action sequence augmentation for early anomaly detection. Eland utilizes a sequence predictor to predict next actions of every user and exploits the mutual enhancement between action sequence augmentation and user-action graph anomaly detection. Experiments on three real-world datasets show that Eland improves the performance of a variety of graph-based anomaly detection methods. With Eland, anomaly detection performance at an earlier stage is better than non-augmented methods that need significantly more observed data by up to 15% on the Area under the ROC curve.
226 - Wenhao Yu , Lingfei Wu , Yu Deng 2020
Building automatic technical support system is an important yet challenge task. Conceptually, to answer a user question on a technical forum, a human expert has to first retrieve relevant documents, and then read them carefully to identify the answer snippet. Despite huge success the researchers have achieved in coping with general domain question answering (QA), much less attentions have been paid for investigating technical QA. Specifically, existing methods suffer from several unique challenges (i) the question and answer rarely overlaps substantially and (ii) very limited data size. In this paper, we propose a novel framework of deep transfer learning to effectively address technical QA across tasks and domains. To this end, we present an adjustable joint learning approach for document retrieval and reading comprehension tasks. Our experiments on the TechQA demonstrates superior performance compared with state-of-the-art methods.
The goal of text generation is to make machines express in human language. It is one of the most important yet challenging tasks in natural language processing (NLP). Since 2014, various neural encoder-decoder models pioneered by Seq2Seq have been pr oposed to achieve the goal by learning to map input text to output text. However, the input text alone often provides limited knowledge to generate the desired output, so the performance of text generation is still far from satisfaction in many real-world scenarios. To address this issue, researchers have considered incorporating various forms of knowledge beyond the input text into the generation models. This research direction is known as knowledge-enhanced text generation. In this survey, we present a comprehensive review of the research on knowledge enhanced text generation over the past five years. The main content includes two parts: (i) general methods and architectures for integrating knowledge into text generation; (ii) specific techniques and applications according to different forms of knowledge data. This survey can have broad audiences, researchers and practitioners, in academia and industry.
Recent successes in deep generative modeling have led to significant advances in natural language generation (NLG). Incorporating entities into neural generation models has demonstrated great improvements by assisting to infer the summary topic and t o generate coherent content. To enhance the role of entity in NLG, in this paper, we aim to model the entity type in the decoding phase to generate contextual words accurately. We develop a novel NLG model to produce a target sequence based on a given list of entities. Our model has a multi-step decoder that injects the entity types into the process of entity mention generation. Experiments on two public news datasets demonstrate type injection performs better than existing type embedding concatenation baselines.
158 - Wenhao Yu , Jie Tan , Yunfei Bai 2019
The ability to walk in new scenarios is a key milestone on the path toward real-world applications of legged robots. In this work, we introduce Meta Strategy Optimization, a meta-learning algorithm for training policies with latent variable inputs th at can quickly adapt to new scenarios with a handful of trials in the target environment. The key idea behind MSO is to expose the same adaptation process, Strategy Optimization (SO), to both the training and testing phases. This allows MSO to effectively learn locomotion skills as well as a latent space that is suitable for fast adaptation. We evaluate our method on a real quadruped robot and demonstrate successful adaptation in various scenarios, including sim-to-real transfer, walking with a weakened motor, or climbing up a slope. Furthermore, we quantitatively analyze the generalization capability of the trained policy in simulated environments. Both real and simulated experiments show that our method outperforms previous methods in adaptation to novel tasks.
Computer simulation provides an automatic and safe way for training robotic control policies to achieve complex tasks such as locomotion. However, a policy trained in simulation usually does not transfer directly to the real hardware due to the diffe rences between the two environments. Transfer learning using domain randomization is a promising approach, but it usually assumes that the target environment is close to the distribution of the training environments, thus relying heavily on accurate system identification. In this paper, we present a different approach that leverages domain randomization for transferring control policies to unknown environments. The key idea that, instead of learning a single policy in the simulation, we simultaneously learn a family of policies that exhibit different behaviors. When tested in the target environment, we directly search for the best policy in the family based on the task performance, without the need to identify the dynamic parameters. We evaluate our method on five simulated robotic control problems with different discrepancies in the training and testing environment and demonstrate that our method can overcome larger modeling errors compared to training a robust policy or an adaptive policy.
Learning locomotion skills is a challenging problem. To generate realistic and smooth locomotion, existing methods use motion capture, finite state machines or morphology-specific knowledge to guide the motion generation algorithms. Deep reinforcemen t learning (DRL) is a promising approach for the automatic creation of locomotion control. Indeed, a standard benchmark for DRL is to automatically create a running controller for a biped character from a simple reward function. Although several different DRL algorithms can successfully create a running controller, the resulting motions usually look nothing like a real runner. This paper takes a minimalist learning approach to the locomotion problem, without the use of motion examples, finite state machines, or morphology-specific knowledge. We introduce two modifications to the DRL approach that, when used together, produce locomotion behaviors that are symmetric, low-energy, and much closer to that of a real person. First, we introduce a new term to the loss function (not the reward function) that encourages symmetric actions. Second, we introduce a new curriculum learning method that provides modulated physical assistance to help the character with left/right balance and forward movement. The algorithm automatically computes appropriate assistance to the character and gradually relaxes this assistance, so that eventually the character learns to move entirely without help. Because our method does not make use of motion capture data, it can be applied to a variety of character morphologies. We demonstrate locomotion controllers for the lower half of a biped, a full humanoid, a quadruped, and a hexapod. Our results show that learned policies are able to produce symmetric, low-energy gaits. In addition, speed-appropriate gait patterns emerge without any guidance from motion examples or contact planning.
We present a method for efficient learning of control policies for multiple related robotic motor skills. Our approach consists of two stages, joint training and specialization training. During the joint training stage, a neural network policy is tra ined with minimal information to disambiguate the motor skills. This forces the policy to learn a common representation of the different tasks. Then, during the specialization training stage we selectively split the weights of the policy based on a per-weight metric that measures the disagreement among the multiple tasks. By splitting part of the control policy, it can be further trained to specialize to each task. To update the control policy during learning, we use Trust Region Policy Optimization with Generalized Advantage Function (TRPOGAE). We propose a modification to the gradient update stage of TRPO to better accommodate multi-task learning scenarios. We evaluate our approach on three continuous motor skill learning problems in simulation: 1) a locomotion task where three single legged robots with considerable difference in shape and size are trained to hop forward, 2) a manipulation task where three robot manipulators with different sizes and joint types are trained to reach different locations in 3D space, and 3) locomotion of a two-legged robot, whose range of motion of one leg is constrained in different ways. We compare our training method to three baselines. The first baseline uses only joint training for the policy, the second trains independent policies for each task, and the last randomly selects weights to split. We show that our approach learns more efficiently than each of the baseline methods.
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