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We give an overview of the 2021 Computational Geometry Challenge, which targeted the problem of optimally coordinating a set of robots by computing a family of collision-free trajectories for a set set S of n pixel-shaped objects from a given start configuration into a desired target configuration.
We consider a spectrum of geometric optimization problems motivated by contexts such as satellite communication and astrophysics. In the problem Minimum Scan Cover with Angular Costs, we are given a graph $G$ that is embedded in Euclidean space. The edges of $G$ need to be scanned, i.e., probed from both of their vertices. In order to scan their edge, two vertices need to face each other; changing the heading of a vertex incurs some cost in terms of energy or rotation time that is proportional to the corresponding rotation angle. Our goal is to compute schedules that minimize the following objective functions: (i) in Minimum Makespan Scan Cover (MSC-MS), this is the time until all edges are scanned; (ii) in Minimum Total Energy Scan Cover (MSC-TE), the sum of all rotation angles; (iii) in Minimum Bottleneck Energy Scan Cover (MSC-BE), the maximum total rotation angle at one vertex. Previous theoretical work on MSC-MS revealed a close connection to graph coloring and the cut cover problem, leading to hardness and approximability results. In this paper, we present polynomial-time algorithms for 1D instances of MSC-TE and MSC-BE, but NP-hardness proofs for bipartite 2D instances. For bipartite graphs in 2D, we also give 2-approximation algorithms for both MSC-TE and MSC-BE. Most importantly, we provide a comprehensive study of practical methods for all three problems. We compare three different mixed-integer programming and two constraint programming approaches, and show how to compute provably optimal solutions for geometric instances with up to 300 edges. Additionally, we compare the performance of different meta-heuristics for even larger instances.
We provide a tight result for a fundamental problem arising from packing squares into a circular container: The critical density of packing squares into a disk is $delta=frac{8}{5pi}approx 0.509$. This implies that any set of (not necessarily equal) squares of total area $A leq frac{8}{5}$ can always be packed into a disk with radius 1; in contrast, for any $varepsilon>0$ there are sets of squares of total area $frac{8}{5}+varepsilon$ that cannot be packed, even if squares may be rotated. This settles the last (and arguably, most elusive) case of packing circular or square objects into a circular or square container: The critical densities for squares in a square $left(frac{1}{2}right)$, circles in a square $left(frac{pi}{(3+2sqrt{2})}approx 0.539right)$ and circles in a circle $left(frac{1}{2}right)$ have already been established, making use of recursive subdivisions of a square container into pieces bounded by straight lines, or the ability to use recursive arguments based on similarity of objects and container; neither of these approaches can be applied when packing squares into a circular container. Our proof uses a careful manual analysis, complemented by a computer-assisted part that is based on interval arithmetic. Beyond the basic mathematical importance, our result is also useful as a blackbox lemma for the analysis of recursive packing algorithms. At the same time, our approach showcases the power of a general framework for computer-assisted proofs, based on interval arithmetic.
We give an overview of the 2020 Computational Geometry Challenge, which targeted the problem of partitioning the convex hull of a given planar point set P into the smallest number of convex faces, such that no point of P is contained in the interior of a face.
We study a trajectory analysis problem we call the Trajectory Capture Problem (TCP), in which, for a given input set ${cal T}$ of trajectories in the plane, and an integer $kgeq 2$, we seek to compute a set of $k$ points (``portals) to maximize the t otal weight of all subtrajectories of ${cal T}$ between pairs of portals. This problem naturally arises in trajectory analysis and summarization. We show that the TCP is NP-hard (even in very special cases) and give some first approximation results. Our main focus is on attacking the TCP with practical algorithm-engineering approaches, including integer linear programming (to solve instances to provable optimality) and local search methods. We study the integrality gap arising from such approaches. We analyze our methods on different classes of data, including benchmark instances that we generate. Our goal is to understand the best performing heuristics, based on both solution time and solution quality. We demonstrate that we are able to compute provably optimal solutions for real-world instances.
We provide a comprehensive study of a natural geometric optimization problem motivated by questions in the context of satellite communication and astrophysics. In the problem Minimum Scan Cover with Angular Costs (MSC), we are given a graph $G$ that is embedded in Euclidean space. The edges of $G$ need to be scanned, i.e., probed from both of their vertices. In order to scan their edge, two vertices need to face each other; changing the heading of a vertex takes some time proportional to the corresponding turn angle. Our goal is to minimize the time until all scans are completed, i.e., to compute a schedule of minimum makespan. We show that MSC is closely related to both graph coloring and the minimum (directed and undirected) cut cover problem; in particular, we show that the minimum scan time for instances in 1D and 2D lies in $Theta(log chi (G))$, while for 3D the minimum scan time is not upper bounded by $chi (G)$. We use this relationship to prove that the existence of a constant-factor approximation implies $P=NP$, even for one-dimensional instances. In 2D, we show that it is NP-hard to approximate a minimum scan cover within less than a factor of $frac{3}{2}$, even for bipartite graphs; conversely, we present a $frac{9}{2}$-approximation algorithm for this scenario. Generally, we give an $O(c)$-approximation for $k$-colored graphs with $kleq chi(G)^c$. For general metric cost functions, we provide approximation algorithms whose performance guarantee depend on the arboricity of the graph.
We provide the solution for a fundamental problem of geometric optimization by giving a complete characterization of worst-case optimal disk coverings of rectangles: For any $lambdageq 1$, the critical covering area $A^*(lambda)$ is the minimum value for which any set of disks with total area at least $A^*(lambda)$ can cover a rectangle of dimensions $lambdatimes 1$. We show that there is a threshold value $lambda_2 = sqrt{sqrt{7}/2 - 1/4} approx 1.035797ldots$, such that for $lambda<lambda_2$ the critical covering area $A^*(lambda)$ is $A^*(lambda)=3pileft(frac{lambda^2}{16} +frac{5}{32} + frac{9}{256lambda^2}right)$, and for $lambdageq lambda_2$, the critical area is $A^*(lambda)=pi(lambda^2+2)/4$; these values are tight. For the special case $lambda=1$, i.e., for covering a unit square, the critical covering area is $frac{195pi}{256}approx 2.39301ldots$. The proof uses a careful combination of manual and automatic analysis, demonstrating the power of the employed interval arithmetic technique.
We study emph{parallel} online algorithms: For some fixed integer $k$, a collective of $k$ parallel processes that perform online decisions on the same sequence of events forms a $k$-emph{copy algorithm}. For any given time and input sequence, th e overall performance is determined by the best of the $k$ individual total results. Problems of this type have been considered for online makespan minimization; they are also related to optimization with emph{advice} on future events, i.e., a number of bits available in advance. We develop textsc{Predictive Harmonic}$_3$ (PH3), a relatively simple family of $k$-copy algorithms for the online Bin Packing Problem, whose joint competitive factor converges to 1.5 for increasing $k$. In particular, we show that $k=6$ suffices to guarantee a factor of $1.5714$ for PH3, which is better than $1.57829$, the performance of the best known 1-copy algorithm textsc{Advanced Harmonic}, while $k=11$ suffices to achieve a factor of $1.5406$, beating the known lower bound of $1.54278$ for a single online algorithm. In the context of online optimization with advice, our approach implies that 4 bits suffice to achieve a factor better than this bound of $1.54278$, which is considerably less than the previous bound of 15 bits.
We consider the online problem of packing circles into a square container. A sequence of circles has to be packed one at a time, without knowledge of the following incoming circles and without moving previously packed circles. We present an algorithm that packs any online sequence of circles with a combined area not larger than 0.350389 0.350389 of the squares area, improving the previous best value of {pi}/10 approx 0.31416; even in an offline setting, there is an upper bound of {pi}/(3 + 2 sqrt{2}) approx 0.5390. If only circles with radii of at least 0.026622 are considered, our algorithm achieves the higher value 0.375898. As a byproduct, we give an online algorithm for packing circles into a 1times b rectangle with b geq 1. This algorithm is worst case-optimal for b geq 2.36.
We provide a tight result for a fundamental problem arising from packing disks into a circular container: The critical density of packing disks in a disk is 0.5. This implies that any set of (not necessarily equal) disks of total area $deltaleq 1/2$ can always be packed into a disk of area 1; on the other hand, for any $varepsilon>0$ there are sets of disks of area $1/2+varepsilon$ that cannot be packed. The proof uses a careful manual analysis, complemented by a minor automatic part that is based on interval arithmetic. Beyond the basic mathematical importance, our result is also useful as a blackbox lemma for the analysis of recursive packing algorithms.
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