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Speech emotion recognition is a crucial problem manifesting in a multitude of applications such as human computer interaction and education. Although several advancements have been made in the recent years, especially with the advent of Deep Neural N etworks (DNN), most of the studies in the literature fail to consider the semantic information in the speech signal. In this paper, we propose a novel framework that can capture both the semantic and the paralinguistic information in the signal. In particular, our framework is comprised of a semantic feature extractor, that captures the semantic information, and a paralinguistic feature extractor, that captures the paralinguistic information. Both semantic and paraliguistic features are then combined to a unified representation using a novel attention mechanism. The unified feature vector is passed through a LSTM to capture the temporal dynamics in the signal, before the final prediction. To validate the effectiveness of our framework, we use the popular SEWA dataset of the AVEC challenge series and compare with the three winning papers. Our model provides state-of-the-art results in the valence and liking dimensions.
Multi-channel speech enhancement aims to extract clean speech from a noisy mixture using signals captured from multiple microphones. Recently proposed methods tackle this problem by incorporating deep neural network models with spatial filtering tech niques such as the minimum variance distortionless response (MVDR) beamformer. In this paper, we introduce a different research direction by viewing each audio channel as a node lying in a non-Euclidean space and, specifically, a graph. This formulation allows us to apply graph neural networks (GNN) to find spatial correlations among the different channels (nodes). We utilize graph convolution networks (GCN) by incorporating them in the embedding space of a U-Net architecture. We use LibriSpeech dataset and simulate room acoustics data to extensively experiment with our approach using different array types, and number of microphones. Results indicate the superiority of our approach when compared to prior state-of-the-art method.
Synthesising 3D facial motion from speech is a crucial problem manifesting in a multitude of applications such as computer games and movies. Recently proposed methods tackle this problem in controlled conditions of speech. In this paper, we introduce the first methodology for 3D facial motion synthesis from speech captured in arbitrary recording conditions (in-the-wild) and independent of the speaker. For our purposes, we captured 4D sequences of people uttering 500 words, contained in the Lip Reading Words (LRW) a publicly available large-scale in-the-wild dataset, and built a set of 3D blendshapes appropriate for speech. We correlate the 3D shape parameters of the speech blendshapes to the LRW audio samples by means of a novel time-warping technique, named Deep Canonical Attentional Warping (DCAW), that can simultaneously learn hierarchical non-linear representations and a warping path in an end-to-end manner. We thoroughly evaluate our proposed methods, and show the ability of a deep learning model to synthesise 3D facial motion in handling different speakers and continuous speech signals in uncontrolled conditions.
Automatic understanding of human affect using visual signals is of great importance in everyday human-machine interactions. Appraising human emotional states, behaviors and reactions displayed in real-world settings, can be accomplished using latent continuous dimensions (e.g., the circumplex model of affect). Valence (i.e., how positive or negative is an emotion) & arousal (i.e., power of the activation of the emotion) constitute popular and effective affect representations. Nevertheless, the majority of collected datasets this far, although containing naturalistic emotional states, have been captured in highly controlled recording conditions. In this paper, we introduce the Aff-Wild benchmark for training and evaluating affect recognition algorithms. We also report on the results of the First Affect-in-the-wild Challenge that was organized in conjunction with CVPR 2017 on the Aff-Wild database and was the first ever challenge on the estimation of valence and arousal in-the-wild. Furthermore, we design and extensively train an end-to-end deep neural architecture which performs prediction of continuous emotion dimensions based on visual cues. The proposed deep learning architecture, AffWildNet, includes convolutional & recurrent neural network layers, exploiting the invariant properties of convolutional features, while also modeling temporal dynamics that arise in human behavior via the recurrent layers. The AffWildNet produced state-of-the-art results on the Aff-Wild Challenge. We then exploit the AffWild database for learning features, which can be used as priors for achieving best performances both for dimensional, as well as categorical emotion recognition, using the RECOLA, AFEW-VA and EmotiW datasets, compared to all other methods designed for the same goal. The database and emotion recognition models are available at http://ibug.doc.ic.ac.uk/resources/first-affect-wild-challenge.
We introduce End2You -- the Imperial College London toolkit for multimodal profiling by end-to-end deep learning. End2You is an open-source toolkit implemented in Python and is based on Tensorflow. It provides capabilities to train and evaluate model s in an end-to-end manner, i.e., using raw input. It supports input from raw audio, visual, physiological or other types of information or combination of those, and the output can be of an arbitrary representation, for either classification or regression tasks. To our knowledge, this is the first toolkit that provides generic end-to-end learning for profiling capabilities in either unimodal or multimodal cases. To test our toolkit, we utilise the RECOLA database as was used in the AVEC 2016 challenge. Experimental results indicate that End2You can provide comparable results to state-of-the-art methods despite no need of expert-alike feature representations, but self-learning these from the data end to end.
Automatic affect recognition is a challenging task due to the various modalities emotions can be expressed with. Applications can be found in many domains including multimedia retrieval and human computer interaction. In recent years, deep neural net works have been used with great success in determining emotional states. Inspired by this success, we propose an emotion recognition system using auditory and visual modalities. To capture the emotional content for various styles of speaking, robust features need to be extracted. To this purpose, we utilize a Convolutional Neural Network (CNN) to extract features from the speech, while for the visual modality a deep residual network (ResNet) of 50 layers. In addition to the importance of feature extraction, a machine learning algorithm needs also to be insensitive to outliers while being able to model the context. To tackle this problem, Long Short-Term Memory (LSTM) networks are utilized. The system is then trained in an end-to-end fashion where - by also taking advantage of the correlations of the each of the streams - we manage to significantly outperform the traditional approaches based on auditory and visual handcrafted features for the prediction of spontaneous and natural emotions on the RECOLA database of the AVEC 2016 research challenge on emotion recognition.
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