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Deep-learning-based algorithms have led to impressive results in visual-saliency prediction, but the impact of noise in training gaze data has been largely overlooked. This issue is especially relevant for videos, where the gaze data tends to be inco mplete, and thus noisier, compared to images. Therefore, we propose a noise-aware training (NAT) paradigm for visual-saliency prediction that quantifies the uncertainty arising from gaze data incompleteness and inaccuracy, and accounts for it in training. We demonstrate the advantage of NAT independently of the adopted model architecture, loss function, or training dataset. Given its robustness to the noise in incomplete training datasets, NAT ushers in the possibility of designing gaze datasets with fewer human subjects. We also introduce the first dataset that offers a video-game context for video-saliency research, with rich temporal semantics, and multiple gaze attractors per frame.
Time-to-contact (TTC), the time for an object to collide with the observers plane, is a powerful tool for path planning: it is potentially more informative than the depth, velocity, and acceleration of objects in the scene -- even for humans. TTC pre sents several advantages, including requiring only a monocular, uncalibrated camera. However, regressing TTC for each pixel is not straightforward, and most existing methods make over-simplifying assumptions about the scene. We address this challenge by estimating TTC via a series of simpler, binary classifications. We predict with low latency whether the observer will collide with an obstacle within a certain time, which is often more critical than knowing exact, per-pixel TTC. For such scenarios, our method offers a temporal geofence in 6.4 ms -- over 25x faster than existing methods. Our approach can also estimate per-pixel TTC with arbitrarily fine quantization (including continuous values), when the computational budget allows for it. To the best of our knowledge, our method is the first to offer TTC information (binary or coarsely quantized) at sufficiently high frame-rates for practical use.
Content creation, central to applications such as virtual reality, can be a tedious and time-consuming. Recent image synthesis methods simplify this task by offering tools to generate new views from as little as a single input image, or by converting a semantic map into a photorealistic image. We propose to push the envelope further, and introduce Generative View Synthesis (GVS), which can synthesize multiple photorealistic views of a scene given a single semantic map. We show that the sequential application of existing techniques, e.g., semantics-to-image translation followed by monocular view synthesis, fail at capturing the scenes structure. In contrast, we solve the semantics-to-image translation in concert with the estimation of the 3D layout of the scene, thus producing geometrically consistent novel views that preserve semantic structures. We first lift the input 2D semantic map onto a 3D layered representation of the scene in feature space, thereby preserving the semantic labels of 3D geometric structures. We then project the layered features onto the target views to generate the final novel-view images. We verify the strengths of our method and compare it with several advanced baselines on three different datasets. Our approach also allows for style manipulation and image editing operations, such as the addition or removal of objects, with simple manipulations of the input style images and semantic maps respectively. Visit the project page at https://gvsnet.github.io.
This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its scale and quality are inconsistent with other views, the depth estimation from a single view can be used to reason about the globally coherent geometry of dynamic contents. We cast this problem as learning to correct the scale of DSV, and to refine each depth with locally consistent motions between views to form a coherent depth estimation. We integrate these tasks into a depth fusion network in a self-supervised fashion. Given the fused depth maps, we synthesize a photorealistic virtual view in a specific location and time with our deep blending network that completes the scene and renders the virtual view. We evaluate our method of depth estimation and view synthesis on diverse real-world dynamic scenes and show the outstanding performance over existing methods.
Estimating a mesh from an unordered set of sparse, noisy 3D points is a challenging problem that requires carefully selected priors. Existing hand-crafted priors, such as smoothness regularizers, impose an undesirable trade-off between attenuating no ise and preserving local detail. Recent deep-learning approaches produce impressive results by learning priors directly from the data. However, the priors are learned at the object level, which makes these algorithms class-specific and even sensitive to the pose of the object. We introduce meshlets, small patches of mesh that we use to learn local shape priors. Meshlets act as a dictionary of local features and thus allow to use learned priors to reconstruct object meshes in any pose and from unseen classes, even when the noise is large and the samples sparse.
Despite the long history of image and video stitching research, existing academic and commercial solutions still produce strong artifacts. In this work, we propose a wide-baseline video stitching algorithm for linear camera arrays that is temporally stable and tolerant to strong parallax. Our key insight is that stitching can be cast as a problem of learning a smooth spatial interpolation between the input videos. To solve this problem, inspired by pushbroom cameras, we introduce a fast pushbroom interpolation layer and propose a novel pushbroom stitching network, which learns a dense flow field to smoothly align the multiple input videos for spatial interpolation. Our approach outperforms the state-of-the-art by a significant margin, as we show with a user study, and has immediate applications in many areas such as virtual reality, immersive telepresence, autonomous driving, and video surveillance.
We present Extreme View Synthesis, a solution for novel view extrapolation that works even when the number of input images is small--as few as two. In this context, occlusions and depth uncertainty are two of the most pressing issues, and worsen as t he degree of extrapolation increases. We follow the traditional paradigm of performing depth-based warping and refinement, with a few key improvements. First, we estimate a depth probability volume, rather than just a single depth value for each pixel of the novel view. This allows us to leverage depth uncertainty in challenging regions, such as depth discontinuities. After using it to get an initial estimate of the novel view, we explicitly combine learned image priors and the depth uncertainty to synthesize a refined image with less artifacts. Our method is the first to show visually pleasing results for baseline magnifications of up to 30X.
To date, top-performing optical flow estimation methods only take pairs of consecutive frames into account. While elegant and appealing, the idea of using more than two frames has not yet produced state-of-the-art results. We present a simple, yet ef fective fusion approach for multi-frame optical flow that benefits from longer-term temporal cues. Our method first warps the optical flow from previous frames to the current, thereby yielding multiple plausible estimates. It then fuses the complementary information carried by these estimates into a new optical flow field. At the time of writing, our method ranks first among published results in the MPI Sintel and KITTI 2015 benchmarks. Our models will be available on https://github.com/NVlabs/PWC-Net.
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