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We propose a new approach to interactive full-image semantic segmentation which enables quickly collecting training data for new datasets with previously unseen semantic classes (A demo is available at https://youtu.be/yUk8D5gEX-o). We leverage a key observation: propagation from labeled to unlabeled pixels does not necessarily require class-specific knowledge, but can be done purely based on appearance similarity within an image. We build on this observation and propose an approach capable of jointly propagating pixel labels from multiple classes without having explicit class-specific appearance models. To enable long-range propagation, our approach first globally measures appearance similarity between labeled and unlabeled pixels across the entire image. Then it locally integrates per-pixel measurements which improves the accuracy at boundaries and removes noisy label switches in homogeneous regions. We also design an efficient manual annotation interface that extends the traditional polygon drawing tools with a suite of additional convenient features (and add automatic propagation to it). Experiments with human annotators on the COCO Panoptic Challenge dataset show that the combination of our better manual interface and our novel automatic propagation mechanism leads to reducing annotation time by more than factor of 2x compared to polygon drawing. We also test our method on the ADE-20k and Fashionista datasets without making any dataset-specific adaptation nor retraining our model, demonstrating that it can generalize to new datasets and visual classes.
This paper aims to reduce the time to annotate images for panoptic segmentation, which requires annotating segmentation masks and class labels for all object instances and stuff regions. We formulate our approach as a collaborative process between an annotator and an automated assistant who take turns to jointly annotate an image using a predefined pool of segments. Actions performed by the annotator serve as a strong contextual signal. The assistant intelligently reacts to this signal by annotating other parts of the image on its own, which reduces the amount of work required by the annotator. We perform thorough experiments on the COCO panoptic dataset, both in simulation and with human annotators. These demonstrate that our approach is significantly faster than the recent machine-assisted interface of [4], and 2.4x to 5x faster than manual polygon drawing. Finally, we show on ADE20k that our method can be used to efficiently annotate new datasets, bootstrapping from a very small amount of annotated data.
We introduce Fluid Annotation, an intuitive human-machine collaboration interface for annotating the class label and outline of every object and background region in an image. Fluid annotation is based on three principles: (I) Strong Machine-Learning aid. We start from the output of a strong neural network model, which the annotator can edit by correcting the labels of existing regions, adding new regions to cover missing objects, and removing incorrect regions. The edit operations are also assisted by the model. (II) Full image annotation in a single pass. As opposed to performing a series of small annotation tasks in isolation, we propose a unified interface for full image annotation in a single pass. (III) Empower the annotator. We empower the annotator to choose what to annotate and in which order. This enables concentrating on what the machine does not already know, i.e. putting human effort only on the errors it made. This helps using the annotation budget effectively. Through extensive experiments on the COCO+Stuff dataset, we demonstrate that Fluid Annotation leads to accurate annotations very efficiently, taking three times less annotation time than the popular LabelMe interface.
Human poses and motions are important cues for analysis of videos with people and there is strong evidence that representations based on body pose are highly effective for a variety of tasks such as activity recognition, content retrieval and social signal processing. In this work, we aim to further advance the state of the art by establishing PoseTrack, a new large-scale benchmark for video-based human pose estimation and articulated tracking, and bringing together the community of researchers working on visual human analysis. The benchmark encompasses three competition tracks focusing on i) single-frame multi-person pose estimation, ii) multi-person pose estimation in videos, and iii) multi-person articulated tracking. To facilitate the benchmark and challenge we collect, annotate and release a new %large-scale benchmark dataset that features videos with multiple people labeled with person tracks and articulated pose. A centralized evaluation server is provided to allow participants to evaluate on a held-out test set. We envision that the proposed benchmark will stimulate productive research both by providing a large and representative training dataset as well as providing a platform to objectively evaluate and compare the proposed methods. The benchmark is freely accessible at https://posetrack.net.
In this paper we propose an approach for articulated tracking of multiple people in unconstrained videos. Our starting point is a model that resembles existing architectures for single-frame pose estimation but is substantially faster. We achieve thi s in two ways: (1) by simplifying and sparsifying the body-part relationship graph and leveraging recent methods for faster inference, and (2) by offloading a substantial share of computation onto a feed-forward convolutional architecture that is able to detect and associate body joints of the same person even in clutter. We use this model to generate proposals for body joint locations and formulate articulated tracking as spatio-temporal grouping of such proposals. This allows to jointly solve the association problem for all people in the scene by propagating evidence from strong detections through time and enforcing constraints that each proposal can be assigned to one person only. We report results on a public MPII Human Pose benchmark and on a new MPII Video Pose dataset of image sequences with multiple people. We demonstrate that our model achieves state-of-the-art results while using only a fraction of time and is able to leverage temporal information to improve state-of-the-art for crowded scenes.
In [1], we proposed a graph-based formulation that links and clusters person hypotheses over time by solving a minimum cost subgraph multicut problem. In this paper, we modify and extend [1] in three ways: 1) We introduce a novel local pairwise featu re based on local appearance matching that is robust to partial occlusion and camera motion. 2) We perform extensive experiments to compare different pairwise potentials and to analyze the robustness of the tracking formulation. 3) We consider a plain multicut problem and remove outlying clusters from its solution. This allows us to employ an efficient primal feasible optimization algorithm that is not applicable to the subgraph multicut problem of [1]. Unlike the branch-and-cut algorithm used there, this efficient algorithm used here is applicable to long videos and many detections. Together with the novel feature, it eliminates the need for the intermediate tracklet representation of [1]. We demonstrate the effectiveness of our overall approach on the MOT16 benchmark [2], achieving state-of-art performance.
Current people detectors operate either by scanning an image in a sliding window fashion or by classifying a discrete set of proposals. We propose a model that is based on decoding an image into a set of people detections. Our system takes an image a s input and directly outputs a set of distinct detection hypotheses. Because we generate predictions jointly, common post-processing steps such as non-maximum suppression are unnecessary. We use a recurrent LSTM layer for sequence generation and train our model end-to-end with a new loss function that operates on sets of detections. We demonstrate the effectiveness of our approach on the challenging task of detecting people in crowded scenes.
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