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Video-to-speech is the process of reconstructing the audio speech from a video of a spoken utterance. Previous approaches to this task have relied on a two-step process where an intermediate representation is inferred from the video, and is then deco ded into waveform audio using a vocoder or a waveform reconstruction algorithm. In this work, we propose a new end-to-end video-to-speech model based on Generative Adversarial Networks (GANs) which translates spoken video to waveform end-to-end without using any intermediate representation or separate waveform synthesis algorithm. Our model consists of an encoder-decoder architecture that receives raw video as input and generates speech, which is then fed to a waveform critic and a power critic. The use of an adversarial loss based on these two critics enables the direct synthesis of raw audio waveform and ensures its realism. In addition, the use of our three comparative losses helps establish direct correspondence between the generated audio and the input video. We show that this model is able to reconstruct speech with remarkable realism for constrained datasets such as GRID, and that it is the first end-to-end model to produce intelligible speech for LRW (Lip Reading in the Wild), featuring hundreds of speakers recorded entirely `in the wild. We evaluate the generated samples in two different scenarios -- seen and unseen speakers -- using four objective metrics which measure the quality and intelligibility of artificial speech. We demonstrate that the proposed approach outperforms all previous works in most metrics on GRID and LRW.
Domain translation is the process of transforming data from one domain to another while preserving the common semantics. Some of the most popular domain translation systems are based on conditional generative adversarial networks, which use source do main data to drive the generator and as an input to the discriminator. However, this approach does not enforce the preservation of shared semantics since the conditional input can often be ignored by the discriminator. We propose an alternative method for conditioning and present a new framework, where two networks are simultaneously trained, in a supervised manner, to perform domain translation in opposite directions. Our method is not only better at capturing the shared information between two domains but is more generic and can be applied to a broader range of problems. The proposed framework performs well even in challenging cross-modal translations, such as video-driven speech reconstruction, for which other systems struggle to maintain correspondence.
Although current deep learning-based face forgery detectors achieve impressive performance in constrained scenarios, they are vulnerable to samples created by unseen manipulation methods. Some recent works show improvements in generalisation but rely on cues that are easily corrupted by common post-processing operations such as compression. In this paper, we propose LipForensics, a detection approach capable of both generalising to novel manipulations and withstanding various distortions. LipForensics targets high-level semantic irregularities in mouth movements, which are common in many generated videos. It consists in first pretraining a spatio-temporal network to perform visual speech recognition (lipreading), thus learning rich internal representations related to natural mouth motion. A temporal network is subsequently finetuned on fixed mouth embeddings of real and forged data in order to detect fake videos based on mouth movements without overfitting to low-level, manipulation-specific artefacts. Extensive experiments show that this simple approach significantly surpasses the state-of-the-art in terms of generalisation to unseen manipulations and robustness to perturbations, as well as shed light on the factors responsible for its performance. Code is available on GitHub.
Self supervised representation learning has recently attracted a lot of research interest for both the audio and visual modalities. However, most works typically focus on a particular modality or feature alone and there has been very limited work tha t studies the interaction between the two modalities for learning self supervised representations. We propose a framework for learning audio representations guided by the visual modality in the context of audiovisual speech. We employ a generative audio-to-video training scheme in which we animate a still image corresponding to a given audio clip and optimize the generated video to be as close as possible to the real video of the speech segment. Through this process, the audio encoder network learns useful speech representations that we evaluate on emotion recognition and speech recognition. We achieve state of the art results for emotion recognition and competitive results for speech recognition. This demonstrates the potential of visual supervision for learning audio representations as a novel way for self-supervised learning which has not been explored in the past. The proposed unsupervised audio features can leverage a virtually unlimited amount of training data of unlabelled audiovisual speech and have a large number of potentially promising applications.
Speech-driven facial animation involves using a speech signal to generate realistic videos of talking faces. Recent deep learning approaches to facial synthesis rely on extracting low-dimensional representations and concatenating them, followed by a decoding step of the concatenated vector. This accounts for only first-order interactions of the features and ignores higher-order interactions. In this paper we propose a polynomial fusion layer that models the joint representation of the encodings by a higher-order polynomial, with the parameters modelled by a tensor decomposition. We demonstrate the suitability of this approach through experiments on generated videos evaluated on a range of metrics on video quality, audiovisual synchronisation and generation of blinks.
Speech is a means of communication which relies on both audio and visual information. The absence of one modality can often lead to confusion or misinterpretation of information. In this paper we present an end-to-end temporal model capable of direct ly synthesising audio from silent video, without needing to transform to-and-from intermediate features. Our proposed approach, based on GANs is capable of producing natural sounding, intelligible speech which is synchronised with the video. The performance of our model is evaluated on the GRID dataset for both speaker dependent and speaker independent scenarios. To the best of our knowledge this is the first method that maps video directly to raw audio and the first to produce intelligible speech when tested on previously unseen speakers. We evaluate the synthesised audio not only based on the sound quality but also on the accuracy of the spoken words.
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often requires post-p rocessing using computer graphics techniques to produce realistic albeit subject dependent results. We present an end-to-end system that generates videos of a talking head, using only a still image of a person and an audio clip containing speech, without relying on handcrafted intermediate features. Our method generates videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. Our temporal GAN uses 3 discriminators focused on achieving detailed frames, audio-visual synchronization, and realistic expressions. We quantify the contribution of each component in our model using an ablation study and we provide insights into the latent representation of the model. The generated videos are evaluated based on sharpness, reconstruction quality, lip-reading accuracy, synchronization as well as their ability to generate natural blinks.
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present a system for generating videos of a talking head, using a still image of a person and an audio clip containing speech, that doesnt rely on any handcrafted intermediate features. To the best of our knowledge, this is the first method capable of generating subject independent realistic videos directly from raw audio. Our method can generate videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. We achieve this by using a temporal GAN with 2 discriminators, which are capable of capturing different aspects of the video. The effect of each component in our system is quantified through an ablation study. The generated videos are evaluated based on their sharpness, reconstruction quality, and lip-reading accuracy. Finally, a user study is conducted, confirming that temporal GANs lead to more natural sequences than a static GAN-based approach.
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