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An $(m,n,a,b)$-tensor code consists of $mtimes n$ matrices whose columns satisfy `$a$ parity checks and rows satisfy `$b$ parity checks (i.e., a tensor code is the tensor product of a column code and row code). Tensor codes are useful in distributed storage because a single erasure can be corrected quickly either by reading its row or column. Maximally Recoverable (MR) Tensor Codes, introduced by Gopalan et al., are tensor codes which can correct every erasure pattern that is information theoretically possible to correct. The main questions about MR Tensor Codes are characterizing which erasure patterns are correctable and obtaining explicit constructions over small fields. In this paper, we study the important special case when $a=1$, i.e., the columns satisfy a single parity check equation. We introduce the notion of higher order MDS codes (MDS$(ell)$ codes) which is an interesting generalization of the well-known MDS codes, where $ell$ captures the order of genericity of points in a low-dimensional space. We then prove that a tensor code with $a=1$ is MR iff the row code is an MDS$(m)$ code. We then show that MDS$(m)$ codes satisfy some weak duality. Using this characterization and duality, we prove that $(m,n,a=1,b)$-MR tensor codes require fields of size $q=Omega_{m,b}(n^{min{b,m}-1})$. Our lower bound also extends to the setting of $a>1$. We also give a deterministic polynomial time algorithm to check if a given erasure pattern is correctable by the MR tensor code (when $a=1$).
Promise Constraint Satisfaction Problems (PCSPs) are a generalization of Constraint Satisfaction Problems (CSPs) where each predicate has a strong and a weak form and given a CSP instance, the objective is to distinguish if the strong form can be sat isfied vs. even the weak form cannot be satisfied. Since their formal introduction by Austrin, Guruswami, and Haa stad, there has been a flurry of works on PCSPs [BBKO19,KO19,WZ20]. The key tool in studying PCSPs is the algebraic framework developed in the context of CSPs where the closure properties of the satisfying solutions known as the polymorphisms are analyzed. The polymorphisms of PCSPs are much richer than CSPs. In the Boolean case, we still do not know if dichotomy for PCSPs exists analogous to Schaefers dichotomy result for CSPs. In this paper, we study a special case of Boolean PCSPs, namely Boolean Ordered PCSPs where the Boolean PCSPs have the predicate $x leq y$. In the algebraic framework, this is the special case of Boolean PCSPs when the polymorphisms are monotone functions. We prove that Boolean Ordered PCSPs exhibit a computational dichotomy assuming the Rich 2-to-1 Conjecture [BKM21] which is a perfect completeness surrogate of the Unique Games Conjecture. Assuming the Rich 2-to-1 Conjecture, we prove that a Boolean Ordered PCSP can be solved in polynomial time if for every $epsilon>0$, it has polymorphisms where each coordinate has Shapley value at most $epsilon$, else it is NP-hard. The algorithmic part of our dichotomy is based on a structural lemma that Boolean monotone functions with each coordinate having low Shapley value have arbitrarily large threshold functions as minors. The hardness part proceeds by showing that the Shapley value is consistent under a uniformly random 2-to-1 minor. Of independent interest, we show that the Shapley value can be inconsistent under an adversarial 2-to-1 minor.
MAX NAE-SAT is a natural optimization problem, closely related to its better-known relative MAX SAT. The approximability status of MAX NAE-SAT is almost completely understood if all clauses have the same size $k$, for some $kge 2$. We refer to this p roblem as MAX NAE-${k}$-SAT. For $k=2$, it is essentially the celebrated MAX CUT problem. For $k=3$, it is related to the MAX CUT problem in graphs that can be fractionally covered by triangles. For $kge 4$, it is known that an approximation ratio of $1-frac{1}{2^{k-1}}$, obtained by choosing a random assignment, is optimal, assuming $P e NP$. For every $kge 2$, an approximation ratio of at least $frac{7}{8}$ can be obtained for MAX NAE-${k}$-SAT. There was some hope, therefore, that there is also a $frac{7}{8}$-approximation algorithm for MAX NAE-SAT, where clauses of all sizes are allowed simultaneously. Our main result is that there is no $frac{7}{8}$-approximation algorithm for MAX NAE-SAT, assuming the unique games conjecture (UGC). In fact, even for almost satisfiable instances of MAX NAE-${3,5}$-SAT (i.e., MAX NAE-SAT where all clauses have size $3$ or $5$), the best approximation ratio that can be achieved, assuming UGC, is at most $frac{3(sqrt{21}-4)}{2}approx 0.8739$. Using calculus of variations, we extend the analysis of ODonnell and Wu for MAX CUT to MAX NAE-${3}$-SAT. We obtain an optimal algorithm, assuming UGC, for MAX NAE-${3}$-SAT, slightly improving on previous algorithms. The approximation ratio of the new algorithm is $approx 0.9089$. We complement our theoretical results with some experimental results. We describe an approximation algorithm for almost satisfiable instances of MAX NAE-${3,5}$-SAT with a conjectured approximation ratio of 0.8728, and an approximation algorithm for almost satisfiable instances of MAX NAE-SAT with a conjectured approximation ratio of 0.8698.
We study the problem of estimating the edit distance between two $n$-character strings. While exact computation in the worst case is believed to require near-quadratic time, previous work showed that in certain regimes it is possible to solve the fol lowing {em gap edit distance} problem in sub-linear time: distinguish between inputs of distance $le k$ and $>k^2$. Our main result is a very simple algorithm for this benchmark that runs in time $tilde O(n/sqrt{k})$, and in particular settles the open problem of obtaining a truly sublinear time for the entire range of relevant $k$. Building on the same framework, we also obtain a $k$-vs-$k^2$ algorithm for the one-sided preprocessing model with $tilde O(n)$ preprocessing time and $tilde O(n/k)$ query time (improving over a recent $tilde O(n/k+k^2)$-query time algorithm for the same problem [GRS20].
We prove that computing a Nash equilibrium of a two-player ($n times n$) game with payoffs in $[-1,1]$ is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives a strong n egative answer to conjectures of Spielman and Teng [ST06] and Cheng, Deng, and Teng [CDT09]. In contrast to prior work proving PPAD-hardness after smoothing by noise of magnitude $1/operatorname{poly}(n)$ [CDT09], our smoothed complexity result is not proved via hardness of approximation for Nash equilibria. This is by necessity, since Nash equilibria can be approximated to constant error in quasi-polynomial time [LMM03]. Our results therefore separate smoothed complexity and hardness of approximation for Nash equilibria in two-player games. The key ingredient in our reduction is the use of a random zero-sum game as a gadget to produce two-player games which remain hard even after smoothing. Our analysis crucially shows that all Nash equilibria of random zero-sum games are far from pure (with high probability), and that this remains true even after smoothing.
We consider three graphs, $G_{7,3}$, $G_{7,4}$, and $G_{7,6}$, related to Kellers conjecture in dimension 7. The conjecture is false for this dimension if and only if at least one of the graphs contains a clique of size $2^7 = 128$. We present an aut omated method to solve this conjecture by encoding the existence of such a clique as a propositional formula. We apply satisfiability solving combined with symmetry-breaking techniques to determine that no such clique exists. This result implies that every unit cube tiling of $mathbb{R}^7$ contains a facesharing pair of cubes. Since a faceshare-free unit cube tiling of $mathbb{R}^8$ exists (which we also verify), this completely resolves Kellers conjecture.
The coded trace reconstruction problem asks to construct a code $Csubset {0,1}^n$ such that any $xin C$ is recoverable from independent outputs (traces) of $x$ from a binary deletion channel (BDC). We present binary codes of rate $1-varepsilon$ that are efficiently recoverable from ${exp(O_q(log^{1/3}(frac{1}{varepsilon})))}$ (a constant independent of $n$) traces of a $operatorname{BDC}_q$ for any constant deletion probability $qin(0,1)$. We also show that, for rate $1-varepsilon$ binary codes, $tilde Omega(log^{5/2}(1/varepsilon))$ traces are required. The results follow from a pair of black-box reductions that show that average-case trace reconstruction is essentially equivalent to coded trace reconstruction. We also show that there exist codes of rate $1-varepsilon$ over an $O_{varepsilon}(1)$-sized alphabet that are recoverable from $O(log(1/varepsilon))$ traces, and that this is tight.
In the field of constraint satisfaction problems (CSP), promise CSPs are an exciting new direction of study. In a promise CSP, each constraint comes in two forms: strict and weak, and in the associated decision problem one must distinguish between be ing able to satisfy all the strict constraints versus not being able to satisfy all the weak constraints. The most commonly cited example of a promise CSP is the approximate graph coloring problem--which has recently seen exciting progress [BKO19, WZ20] benefiting from a systematic algebraic approach to promise CSPs based on polymorphisms, operations that map tuples in the strict form of each constraint to tuples in the corresponding weak form. In this work, we present a simple algorithm which in polynomial time solves the decision problem for all promise CSPs that admit infinitely many symmetric polymorphisms, which are invariant under arbitrary coordinate permutations. This generalizes previous work of the first two authors [BG19]. We also extend this algorithm to a more general class of block-symmetric polymorphisms. As a corollary, this single algorithm solves all polynomial-time tractable Boolean CSPs simultaneously. These results give a new perspective on Schaefers classic dichotomy theorem and shed further light on how symmetries of polymorphisms enable algorithms. Finally, we show that block symmetric polymorphisms are not only sufficient but also necessary for this algorithm to work, thus establishing its precise power
We show that the edit distance between two strings of length $n$ can be computed within a factor of $f(epsilon)$ in $n^{1+epsilon}$ time as long as the edit distance is at least $n^{1-delta}$ for some $delta(epsilon) > 0$.
Under the Strong Exponential Time Hypothesis, an integer linear program with $n$ Boolean-valued variables and $m$ equations cannot be solved in $c^n$ time for any constant $c < 2$. If the domain of the variables is relaxed to $[0,1]$, the associated linear program can of course be solved in polynomial time. In this work, we give a natural algorithmic bridging between these extremes of $0$-$1$ and linear programming. Specifically, for any subset (finite union of intervals) $E subset [0,1]$ containing ${0,1}$, we give a random-walk based algorithm with runtime $O_E((2-text{measure}(E))^ntext{poly}(n,m))$ that finds a solution in $E^n$ to any $n$-variable linear program with $m$ constraints that is feasible over ${0,1}^n$. Note that as $E$ expands from ${0,1}$ to $[0,1]$, the runtime improves smoothly from $2^n$ to polynomial. Taking $E = [0,1/k) cup (1-1/k,1]$ in our result yields as a corollary a randomized $(2-2/k)^{n}text{poly}(n)$ time algorithm for $k$-SAT. While our approach has some high level resemblance to Sch{o}nings beautiful algorithm, our general algorithm is based on a more sophisticated random walk that incorporates several new ingredients, such as a multiplicative potential to measure progress, a judicious choice of starting distribution, and a time varying distribution for the evolution of the random walk that is itself computed via an LP at each step (a solution to which is guaranteed based on the minimax theorem). Plugging the LP algorithm into our earlier polymorphic framework yields fast exponential algorithms for any CSP (like $k$-SAT, $1$-in-$3$-SAT, NAE $k$-SAT) that admit so-called `threshold partial polymorphisms.
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