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Score-based generative models (SGMs) have recently demonstrated impressive results in terms of both sample quality and distribution coverage. However, they are usually applied directly in data space and often require thousands of network evaluations for sampling. Here, we propose the Latent Score-based Generative Model (LSGM), a novel approach that trains SGMs in a latent space, relying on the variational autoencoder framework. Moving from data to latent space allows us to train more expressive generative models, apply SGMs to non-continuous data, and learn smoother SGMs in a smaller space, resulting in fewer network evaluations and faster sampling. To enable training LSGMs end-to-end in a scalable and stable manner, we (i) introduce a new score-matching objective suitable to the LSGM setting, (ii) propose a novel parameterization of the score function that allows SGM to focus on the mismatch of the target distribution with respect to a simple Normal one, and (iii) analytically derive multiple techniques for variance reduction of the training objective. LSGM obtains a state-of-the-art FID score of 2.10 on CIFAR-10, outperforming all existing generative results on this dataset. On CelebA-HQ-256, LSGM is on a par with previous SGMs in sample quality while outperforming them in sampling time by two orders of magnitude. In modeling binary images, LSGM achieves state-of-the-art likelihood on the binarized OMNIGLOT dataset.
In this paper, we present a method of clothes retargeting; generating the potential poses and deformations of a given 3D clothing template model to fit onto a person in a single RGB image. The problem is fundamentally ill-posed as attaining the groun d truth data is impossible, i.e., images of people wearing the different 3D clothing template model at exact same pose. We address this challenge by utilizing large-scale synthetic data generated from physical simulation, allowing us to map 2D dense body pose to 3D clothing deformation. With the simulated data, we propose a semi-supervised learning framework that validates the physical plausibility of the 3D deformation by matching with the prescribed body-to-cloth contact points and clothing silhouette to fit onto the unlabeled real images. A new neural clothes retargeting network (CRNet) is designed to integrate the semi-supervised retargeting task in an end-to-end fashion. In our evaluation, we show that our method can predict the realistic 3D pose and deformation field needed for retargeting clothes models in real-world examples.
Time-to-contact (TTC), the time for an object to collide with the observers plane, is a powerful tool for path planning: it is potentially more informative than the depth, velocity, and acceleration of objects in the scene -- even for humans. TTC pre sents several advantages, including requiring only a monocular, uncalibrated camera. However, regressing TTC for each pixel is not straightforward, and most existing methods make over-simplifying assumptions about the scene. We address this challenge by estimating TTC via a series of simpler, binary classifications. We predict with low latency whether the observer will collide with an obstacle within a certain time, which is often more critical than knowing exact, per-pixel TTC. For such scenarios, our method offers a temporal geofence in 6.4 ms -- over 25x faster than existing methods. Our approach can also estimate per-pixel TTC with arbitrarily fine quantization (including continuous values), when the computational budget allows for it. To the best of our knowledge, our method is the first to offer TTC information (binary or coarsely quantized) at sufficiently high frame-rates for practical use.
Variational autoencoders (VAEs) are one of the powerful likelihood-based generative models with applications in various domains. However, they struggle to generate high-quality images, especially when samples are obtained from the prior without any t empering. One explanation for VAEs poor generative quality is the prior hole problem: the prior distribution fails to match the aggregate approximate posterior. Due to this mismatch, there exist areas in the latent space with high density under the prior that do not correspond to any encoded image. Samples from those areas are decoded to corrupted images. To tackle this issue, we propose an energy-based prior defined by the product of a base prior distribution and a reweighting factor, designed to bring the base closer to the aggregate posterior. We train the reweighting factor by noise contrastive estimation, and we generalize it to hierarchical VAEs with many latent variable groups. Our experiments confirm that the proposed noise contrastive priors improve the generative performance of state-of-the-art VAEs by a large margin on the MNIST, CIFAR-10, CelebA 64, and CelebA HQ 256 datasets.
Estimating a mesh from an unordered set of sparse, noisy 3D points is a challenging problem that requires carefully selected priors. Existing hand-crafted priors, such as smoothness regularizers, impose an undesirable trade-off between attenuating no ise and preserving local detail. Recent deep-learning approaches produce impressive results by learning priors directly from the data. However, the priors are learned at the object level, which makes these algorithms class-specific and even sensitive to the pose of the object. We introduce meshlets, small patches of mesh that we use to learn local shape priors. Meshlets act as a dictionary of local features and thus allow to use learned priors to reconstruct object meshes in any pose and from unseen classes, even when the noise is large and the samples sparse.
Given a random pair of images, an arbitrary style transfer method extracts the feel from the reference image to synthesize an output based on the look of the other content image. Recent arbitrary style transfer methods transfer second order statistic s from reference image onto content image via a multiplication between content image features and a transformation matrix, which is computed from features with a pre-determined algorithm. These algorithms either require computationally expensive operations, or fail to model the feature covariance and produce artifacts in synthesized images. Generalized from these methods, in this work, we derive the form of transformation matrix theoretically and present an arbitrary style transfer approach that learns the transformation matrix with a feed-forward network. Our algorithm is highly efficient yet allows a flexible combination of multi-level styles while preserving content affinity during style transfer process. We demonstrate the effectiveness of our approach on four tasks: artistic style transfer, video and photo-realistic style transfer as well as domain adaptation, including comparisons with the state-of-the-art methods.
106 - Zhile Ren , Deqing Sun , Jan Kautz 2017
Given two consecutive frames from a pair of stereo cameras, 3D scene flow methods simultaneously estimate the 3D geometry and motion of the observed scene. Many existing approaches use superpixels for regularization, but may predict inconsistent shap es and motions inside rigidly moving objects. We instead assume that scenes consist of foreground objects rigidly moving in front of a static background, and use semantic cues to produce pixel-accurate scene flow estimates. Our cascaded classification framework accurately models 3D scenes by iteratively refining semantic segmentation masks, stereo correspondences, 3D rigid motion estimates, and optical flow fields. We evaluate our method on the challenging KITTI autonomous driving benchmark, and show that accounting for the motion of segmented vehicles leads to state-of-the-art performance.
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