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258 - Chung-Hao Huang 2012
Our goal is to achieve a high degree of fault tolerance through the control of a safety critical systems. This reduces to solving a game between a malicious environment that injects failures and a controller who tries to establish a correct behavior. We suggest a new control objective for such systems that offers a better balance between complexity and precision: we seek systems that are k-resilient. In order to be k-resilient, a system needs to be able to rapidly recover from a small number, up to k, of local faults infinitely many times, provided that blocks of up to k faults are separated by short recovery periods in which no fault occurs. k-resilience is a simple but powerful abstraction from the precise distribution of local faults, but much more refined than the traditional objective to maximize the number of local faults. We argue why we believe this to be the right level of abstraction for safety critical systems when local faults are few and far between. We show that the computational complexity of constructing optimal control with respect to resilience is low and demonstrate the feasibility through an implementation and experimental results.
Recently, the academic community has been giving much attention to Cooperative Learning System, a group learning method combined with pedagogy and social psychology. It allows group members to gain knowledge through collaborations and interactions. N owadays, most Internet cooperative learning systems are designed to provide students mainly with a convenient online environment to study theoretical courses but rarely with an online environment to operate practical instruments. Hence, this paper designed a 3D online cooperative learning system for operating virtual instruments with circuit-measuring function. By integrating with Virtual Reality, Remote Control Parameter Transmission and embedded system techniques, this system gives learners not only a cooperative learning environment via networking to jointly operate the 3D virtual instruments (for example, multi-meters, power supplies and oscilloscopes) but also the functions of instant messages and 3D puzzles to interact with one another. Therefore, learners can effectively improve learning interests and results.
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