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Green Security Games (GSGs) have been successfully used in the protection of valuable resources such as fisheries, forests and wildlife. While real-world deployment involves both resource allocation and subsequent coordinated patrolling with communic ation and real-time, uncertain information, previous game models do not fully address both of these stages simultaneously. Furthermore, adopting existing solution strategies is difficult since they do not scale well for larger, more complex variants of the game models. We therefore first propose a novel GSG model that combines defender allocation, patrolling, real-time drone notification to human patrollers, and drones sending warning signals to attackers. The model further incorporates uncertainty for real-time decision-making within a team of drones and human patrollers. Second, we present CombSGPO, a novel and scalable algorithm based on reinforcement learning, to compute a defender strategy for this game model. CombSGPO performs policy search over a multi-dimensional, discrete action space to compute an allocation strategy that is best suited to a best-response patrolling strategy for the defender, learnt by training a multi-agent Deep Q-Network. We show via experiments that CombSGPO converges to better strategies and is more scalable than comparable approaches. Third, we provide a detailed analysis of the coordination and signaling behavior learnt by CombSGPO, showing group formation between defender resources and patrolling formations based on signaling and notifications between resources. Importantly, we find that strategic signaling emerges in the final learnt strategy. Finally, we perform experiments to evaluate these strategies under different levels of uncertainty.
86 - Elizabeth Bondi 2017
Beyond traditional security methods, unmanned aerial vehicles (UAVs) have become an important surveillance tool used in security domains to collect the required annotated data. However, collecting annotated data from videos taken by UAVs efficiently, and using these data to build datasets that can be used for learning payoffs or adversary behaviors in game-theoretic approaches and security applications, is an under-explored research question. This paper presents VIOLA, a novel labeling application that includes (i) a workload distribution framework to efficiently gather human labels from videos in a secured manner; (ii) a software interface with features designed for labeling videos taken by UAVs in the domain of wildlife security. We also present the evolution of VIOLA and analyze how the changes made in the development process relate to the efficiency of labeling, including when seemingly obvious improvements did not lead to increased efficiency. VIOLA enables collecting massive amounts of data with detailed information from challenging security videos such as those collected aboard UAVs for wildlife security. VIOLA will lead to the development of new approaches that integrate deep learning for real-time detection and response.
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