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The challenge of markerless human motion tracking is the high dimensionality of the search space. Thus, efficient exploration in the search space is of great significance. In this paper, a motion capturing algorithm is proposed for upper body motion tracking. The proposed system tracks human motion based on monocular silhouette-matching, and it is built on the top of a hierarchical particle filter, within which a novel deterministic resampling strategy (DRS) is applied. The proposed system is evaluated quantitatively with the ground truth data measured by an inertial sensor system. In addition, we compare the DRS with the stratified resampling strategy (SRS). It is shown in experiments that DRS outperforms SRS with the same amount of particles. Moreover, a new 3D articulated human upper body model with the name 3D cardbox model is created and is proven to work successfully for motion tracking. Experiments show that the proposed system can robustly track upper body motion without self-occlusion. Motions towards the camera can also be well tracked.
140 - Shile Li , Dongheui Lee 2018
Recently, 3D input data based hand pose estimation methods have shown state-of-the-art performance, because 3D data capture more spatial information than the depth image. Whereas 3D voxel-based methods need a large amount of memory, PointNet based me thods need tedious preprocessing steps such as K-nearest neighbour search for each point. In this paper, we present a novel deep learning hand pose estimation method for an unordered point cloud. Our method takes 1024 3D points as input and does not require additional information. We use Permutation Equivariant Layer (PEL) as the basic element, where a residual network version of PEL is proposed for the hand pose estimation task. Furthermore, we propose a voting based scheme to merge information from individual points to the final pose output. In addition to the pose estimation task, the voting-based scheme can also provide point cloud segmentation result without ground-truth for segmentation. We evaluate our method on both NYU dataset and the Hands2017Challenge dataset. Our method outperforms recent state-of-the-art methods, where our pose accuracy is currently the best for the Hands2017Challenge dataset.
Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in such a wa y that the pose estimates obey the physical constraints of human hand kinematics. However, the existing approach relies on a single persons hand shape parameters, which are fixed constants. Therefore, the existing hybrid method has problems to generalize to new, unseen hands. In this work, we extend the kinematic layer to make the hand shape parameters learnable. In this way, the learnt network can generalize towards arbitrary hand shapes. Furthermore, inspired by the idea of Spatial Transformer Networks, we apply a cascade of appearance normalization networks to decrease the variance in the input data. The input images are shifted, rotated, and globally scaled to a similar appearance. The effectiveness and limitations of our proposed approach are extensively evaluated on the Hands 2017 challenge dataset and the NYU dataset.
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