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We study a statistical model for the tensor principal component analysis problem introduced by Montanari and Richard: Given a order-$3$ tensor $T$ of the form $T = tau cdot v_0^{otimes 3} + A$, where $tau geq 0$ is a signal-to-noise ratio, $v_0$ is a unit vector, and $A$ is a random noise tensor, the goal is to recover the planted vector $v_0$. For the case that $A$ has iid standard Gaussian entries, we give an efficient algorithm to recover $v_0$ whenever $tau geq omega(n^{3/4} log(n)^{1/4})$, and certify that the recovered vector is close to a maximum likelihood estimator, all with high probability over the random choice of $A$. The previous best algorithms with provable guarantees required $tau geq Omega(n)$. In the regime $tau leq o(n)$, natural tensor-unfolding-based spectral relaxations for the underlying optimization problem break down (in the sense that their integrality gap is large). To go beyond this barrier, we use convex relaxations based on the sum-of-squares method. Our recovery algorithm proceeds by rounding a degree-$4$ sum-of-squares relaxations of the maximum-likelihood-estimation problem for the statistical model. To complement our algorithmic results, we show that degree-$4$ sum-of-squares relaxations break down for $tau leq O(n^{3/4}/log(n)^{1/4})$, which demonstrates that improving our current guarantees (by more than logarithmic factors) would require new techniques or might even be intractable. Finally, we show how to exploit additional problem structure in order to solve our sum-of-squares relaxations, up to some approximation, very efficiently. Our fastest algorithm runs in nearly-linear time using shifted (matrix) power iteration and has similar guarantees as above. The analysis of this algorithm also confirms a variant of a conjecture of Montanari and Richard about singular vectors of tensor unfoldings.
We introduce a method for proving lower bounds on the efficacy of semidefinite programming (SDP) relaxations for combinatorial problems. In particular, we show that the cut, TSP, and stable set polytopes on $n$-vertex graphs are not the linear image of the feasible region of any SDP (i.e., any spectrahedron) of dimension less than $2^{n^c}$, for some constant $c > 0$. This result yields the first super-polynomial lower bounds on the semidefinite extension complexity of any explicit family of polytopes. Our results follow from a general technique for proving lower bounds on the positive semidefinite rank of a matrix. To this end, we establish a close connection between arbitrary SDPs and those arising from the sum-of-squares SDP hierarchy. For approximating maximum constraint satisfaction problems, we prove that SDPs of polynomial-size are equivalent in power to those arising from degree-$O(1)$ sum-of-squares relaxations. This result implies, for instance, that no family of polynomial-size SDP relaxations can achieve better than a 7/8-approximation for MAX-3-SAT.
We give a new approach to the dictionary learning (also known as sparse coding) problem of recovering an unknown $ntimes m$ matrix $A$ (for $m geq n$) from examples of the form [ y = Ax + e, ] where $x$ is a random vector in $mathbb R^m$ with at most $tau m$ nonzero coordinates, and $e$ is a random noise vector in $mathbb R^n$ with bounded magnitude. For the case $m=O(n)$, our algorithm recovers every column of $A$ within arbitrarily good constant accuracy in time $m^{O(log m/log(tau^{-1}))}$, in particular achieving polynomial time if $tau = m^{-delta}$ for any $delta>0$, and time $m^{O(log m)}$ if $tau$ is (a sufficiently small) constant. Prior algorithms with comparable assumptions on the distribution required the vector $x$ to be much sparser---at most $sqrt{n}$ nonzero coordinates---and there were intrinsic barriers preventing these algorithms from applying for denser $x$. We achieve this by designing an algorithm for noisy tensor decomposition that can recover, under quite general conditions, an approximate rank-one decomposition of a tensor $T$, given access to a tensor $T$ that is $tau$-close to $T$ in the spectral norm (when considered as a matrix). To our knowledge, this is the first algorithm for tensor decomposition that works in the constant spectral-norm noise regime, where there is no guarantee that the local optima of $T$ and $T$ have similar structures. Our algorithm is based on a novel approach to using and analyzing the Sum of Squares semidefinite programming hierarchy (Parrilo 2000, Lasserre 2001), and it can be viewed as an indication of the utility of this very general and powerful tool for unsupervised learning problems.
199 - Boaz Barak , David Steurer 2014
In order to obtain the best-known guarantees, algorithms are traditionally tailored to the particular problem we want to solve. Two recent developments, the Unique Games Conjecture (UGC) and the Sum-of-Squares (SOS) method, surprisingly suggest that this tailoring is not necessary and that a single efficient algorithm could achieve best possible guarantees for a wide range of different problems. The Unique Games Conjecture (UGC) is a tantalizing conjecture in computational complexity, which, if true, will shed light on the complexity of a great many problems. In particular this conjecture predicts that a single concrete algorithm provides optimal guarantees among all efficient algorithms for a large class of computational problems. The Sum-of-Squares (SOS) method is a general approach for solving systems of polynomial constraints. This approach is studied in several scientific disciplines, including real algebraic geometry, proof complexity, control theory, and mathematical programming, and has found applications in fields as diverse as quantum information theory, formal verification, game theory and many others. We survey some connections that were recently uncovered between the Unique Games Conjecture and the Sum-of-Squares method. In particular, we discuss new tools to rigorously bound the running time of the SOS method for obtaining approximate solutions to hard optimization problems, and how these tools give the potential for the sum-of-squares method to provide new guarantees for many problems of interest, and possibly to even refute the UGC.
We present a general approach to rounding semidefinite programming relaxations obtained by the Sum-of-Squares method (Lasserre hierarchy). Our approach is based on using the connection between these relaxations and the Sum-of-Squares proof system to transform a *combining algorithm* -- an algorithm that maps a distribution over solutions into a (possibly weaker) solution -- into a *rounding algorithm* that maps a solution of the relaxation to a solution of the original problem. Using this approach, we obtain algorithms that yield improved results for natural variants of three well-known problems: 1) We give a quasipolynomial-time algorithm that approximates the maximum of a low degree multivariate polynomial with non-negative coefficients over the Euclidean unit sphere. Beyond being of interest in its own right, this is related to an open question in quantum information theory, and our techniques have already led to improved results in this area (Brand~{a}o and Harrow, STOC 13). 2) We give a polynomial-time algorithm that, given a d dimensional subspace of R^n that (almost) contains the characteristic function of a set of size n/k, finds a vector $v$ in the subspace satisfying $|v|_4^4 > c(k/d^{1/3}) |v|_2^2$, where $|v|_p = (E_i v_i^p)^{1/p}$. Aside from being a natural relaxation, this is also motivated by a connection to the Small Set Expansion problem shown by Barak et al. (STOC 2012) and our results yield a certain improvement for that problem. 3) We use this notion of L_4 vs. L_2 sparsity to obtain a polynomial-time algorithm with substantially improved guarantees for recovering a planted $mu$-sparse vector v in a random d-dimensional subspace of R^n. If v has mu n nonzero coordinates, we can recover it with high probability whenever $mu < O(min(1,n/d^2))$, improving for $d < n^{2/3}$ prior methods which intrinsically required $mu < O(1/sqrt(d))$.
We show a new way to round vector solutions of semidefinite programming (SDP) hierarchies into integral solutions, based on a connection between these hierarchies and the spectrum of the input graph. We demonstrate the utility of our method by provid ing a new SDP-hierarchy based algorithm for constraint satisfaction problems with 2-variable constraints (2-CSPs). More concretely, we show for every 2-CSP instance I a rounding algorithm for r rounds of the Lasserre SDP hierarchy for I that obtains an integral solution that is at most eps worse than the relaxations value (normalized to lie in [0,1]), as long as r > kcdotrank_{geq theta}(Ins)/poly(e) ;, where k is the alphabet size of I, $theta=poly(e/k)$, and $rank_{geq theta}(Ins)$ denotes the number of eigenvalues larger than $theta$ in the normalized adjacency matrix of the constraint graph of $Ins$. In the case that $Ins$ is a uniquegames instance, the threshold $theta$ is only a polynomial in $e$, and is independent of the alphabet size. Also in this case, we can give a non-trivial bound on the number of rounds for emph{every} instance. In particular our result yields an SDP-hierarchy based algorithm that matches the performance of the recent subexponential algorithm of Arora, Barak and Steurer (FOCS 2010) in the worst case, but runs faster on a natural family of instances, thus further restricting the set of possible hard instances for Khots Unique Games Conjecture. Our algorithm actually requires less than the $n^{O(r)}$ constraints specified by the $r^{th}$ level of the Lasserre hierarchy, and in some cases $r$ rounds of our program can be evaluated in time $2^{O(r)}poly(n)$.
The Small-Set Expansion Hypothesis (Raghavendra, Steurer, STOC 2010) is a natural hardness assumption concerning the problem of approximating the edge expansion of small sets in graphs. This hardness assumption is closely connected to the Unique Game s Conjecture (Khot, STOC 2002). In particular, the Small-Set Expansion Hypothesis implies the Unique Games Conjecture (Raghavendra, Steurer, STOC 2010). Our main result is that the Small-Set Expansion Hypothesis is in fact equivalent to a variant of the Unique Games Conjecture. More precisely, the hypothesis is equivalent to the Unique Games Conjecture restricted to instance with a fairly mild condition on the expansion of small sets. Alongside, we obtain the first strong hardness of approximation results for the Balanced Separator and Minimum Linear Arrangement problems. Before, no such hardness was known for these problems even assuming the Unique Games Conjecture. These results not only establish the Small-Set Expansion Hypothesis as a natural unifying hypothesis that implies the Unique Games Conjecture, all its consequences and, in addition, hardness results for other problems like Balanced Separator and Minimum Linear Arrangement, but our results also show that the Small-Set Expansion Hypothesis problem lies at the combinatorial heart of the Unique Games Conjecture. The key technical ingredient is a new way of exploiting the structure of the Unique Games instances obtained from the Small-Set Expansion Hypothesis via (Raghavendra, Steurer, 2010). This additional structure allows us to modify standard reductions in a way that essentially destroys their local-gadget nature. Using this modification, we can argue about the expansion in the graphs produced by the reduction without relying on expansion properties of the underlying Unique Games instance (which would be impossible for a local-gadget reduction).
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