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Edge bundling techniques cluster edges with similar attributes (i.e. similarity in direction and proximity) together to reduce the visual clutter. All edge bundling techniques to date implicitly or explicitly cluster groups of individual edges, or pa rts of them, together based on these attributes. These clusters can result in ambiguous connections that do not exist in the data. Confluent drawings of networks do not have these ambiguities, but require the layout to be computed as part of the bundling process. We devise a new bundling method, Edge-Path bundling, to simplify edge clutter while greatly reducing ambiguities compared to previous bundling techniques. Edge-Path bundling takes a layout as input and clusters each edge along a weighted, shortest path to limit its deviation from a straight line. Edge-Path bundling does not incur independent edge ambiguities typically seen in all edge bundling methods, and the level of bundling can be tuned through shortest path distances, Euclidean distances, and combinations of the two. Also, directed edge bundling naturally emerges from the model. Through metric evaluations, we demonstrate the advantages of Edge-Path bundling over other techniques.
By leveraging recent progress of stochastic gradient descent methods, several works have shown that graphs could be efficiently laid out through the optimization of a tailored objective function. In the meantime, Deep Learning (DL) techniques achieve d great performances in many applications. We demonstrate that it is possible to use DL techniques to learn a graph-to-layout sequence of operations thanks to a graph-related objective function. In this paper, we present a novel graph drawing framework called (DNN)^2: Deep Neural Network for DrawiNg Networks. Our method uses Graph Convolution Networks to learn a model. Learning is achieved by optimizing a graph topology related loss function that evaluates (DNN)^2 generated layouts during training. Once trained, the (DNN)^ model is able to quickly lay any input graph out. We experiment (DNN)^2 and statistically compare it to optimization-based and regular graph layout algorithms. The results show that (DNN)^2 performs well and are encouraging as the Deep Learning approach to Graph Drawing is novel and many leads for future works are identified.
The design of efficient representations is well established as a fruitful way to explore and analyze complex or large data. In these representations, data are encoded with various visual attributes depending on the needs of the representation itself. To make coherent design choices about visual attributes, the visual search field proposes guidelines based on the human brain perception of features. However, information visualization representations frequently need to depict more data than the amount these guidelines have been validated on. Since, the information visualization community has extended these guidelines to a wider parameter space. This paper contributes to this theme by extending visual search theories to an information visualization context. We consider a visual search task where subjects are asked to find an unknown outlier in a grid of randomly laid out distractor. Stimuli are defined by color and shape features for the purpose of visually encoding categorical data. The experimental protocol is made of a parameters space reduction step (i.e., sub-sampling) based on a machine learning model, and a user evaluation to measure capacity limits and validate hypotheses. The results show that the major difficulty factor is the number of visual attributes that are used to encode the outlier. When redundantly encoded, the display heterogeneity has no effect on the task. When encoded with one attribute, the difficulty depends on that attribute heterogeneity until its capacity limit (7 for color, 5 for shape) is reached. Finally, when encoded with two attributes simultaneously, performances drop drastically even with minor heterogeneity.
177 - David Auber , Pavel Valtr 2021
Proceedings of GD2020: This volume contains the papers presented at GD~2020, the 28th International Symposium on Graph Drawing and Network Visualization, held on September 18-20, 2020 online. Graph drawing is concerned with the geometric representati on of graphs and constitutes the algorithmic core of network visualization. Graph drawing and network visualization are motivated by applications where it is crucial to visually analyse and interact with relational datasets. Information about the conference series and past symposia is maintained at http://www.graphdrawing.org. The 2020 edition of the conference was hosted by University Of British Columbia, with Will Evans as chair of the Organizing Committee. A total of 251 participants attended the conference.
The aim of this paper is to present how data collected from a water distribution network (WDN) can be used to reconstruct flow rate and flow direction all over the network to enhance knowledge and detection of unforeseen events. The methodological ap proach consists in modeling the WDN and all available sensor data related to the management of such a network in the form of a flow network graph G = (V, E, s, t, c), with V a set of nodes, E a set of edges whose elements are ordered pairs of distinct nodes, s a source node, t a sink node and c a capacity function on edges. Our objective is to reconstruct a real-valued function f(u,v): VxV => R on all the edges E in VxV from partial observations on a small number of nodes V = {1, ..., n}. This reconstruction method consists in a data-driven Ford-Fulkerson maximum-flow problem in a multi-source, multi-sink context using a constrained bidirectional breadth-first search based on Edmonds-Karp method. The innovative approach is its application in the context of smart cities to operate from sensor data, structural data from a geographical information system (GIS) and consumption estimates.
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