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We study multitoken interaction machines in the context of a very expressive logical system with exponentials, fixpoints and synchronization. The advantage of such machines is to provide models in the style of the Geometry of Interaction, i.e., an in teractive semantics which is close to low-level implementation. On the one hand, we prove that despite the inherent complexity of the framework, interaction is guaranteed to be deadlock free. On the other hand, the resulting logical system is powerful enough to embed PCF and to adequately model its behaviour, both when call-by-name and when call-by-value evaluation are considered. This is not the case for single-token stateless interactive machines.
We graft synchronization onto Girards Geometry of Interaction in its most concrete form, namely token machines. This is realized by introducing proof-nets for SMLL, an extension of multiplicative linear logic with a specific construct modeling synchr onization points, and of a multi-token abstract machine model for it. Interestingly, the correctness criterion ensures the absence of deadlocks along reduction and in the underlying machine, this way linking logical and operational properties.
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