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We tackle the problem of generalization to unseen configurations for dynamic tasks in the real world while learning from high-dimensional image input. The family of nonlinear dynamical system-based methods have successfully demonstrated dynamic robot behaviors but have difficulty in generalizing to unseen configurations as well as learning from image inputs. Recent works approach this issue by using deep network policies and reparameterize actions to embed the structure of dynamical systems but still struggle in domains with diverse configurations of image goals, and hence, find it difficult to generalize. In this paper, we address this dichotomy by leveraging embedding the structure of dynamical systems in a hierarchical deep policy learning framework, called Hierarchical Neural Dynamical Policies (H-NDPs). Instead of fitting deep dynamical systems to diverse data directly, H-NDPs form a curriculum by learning local dynamical system-based policies on small regions in state-space and then distill them into a global dynamical system-based policy that operates only from high-dimensional images. H-NDPs additionally provide smooth trajectories, a strong safety benefit in the real world. We perform extensive experiments on dynamic tasks both in the real world (digit writing, scooping, and pouring) and simulation (catching, throwing, picking). We show that H-NDPs are easily integrated with both imitation as well as reinforcement learning setups and achieve state-of-the-art results. Video results are at https://shikharbahl.github.io/hierarchical-ndps/
We propose a generative model that can infer a distribution for the underlying spatial signal conditioned on sparse samples e.g. plausible images given a few observed pixels. In contrast to sequential autoregressive generative models, our model allow s conditioning on arbitrary samples and can answer distributional queries for any location. We empirically validate our approach across three image datasets and show that we learn to generate diverse and meaningful samples, with the distribution variance reducing given more observed pixels. We also show that our approach is applicable beyond images and can allow generating other types of spatial outputs e.g. polynomials, 3D shapes, and videos.
We aim to infer 3D shape and pose of object from a single image and propose a learning-based approach that can train from unstructured image collections, supervised by only segmentation outputs from off-the-shelf recognition systems (i.e. shelf-super vised). We first infer a volumetric representation in a canonical frame, along with the camera pose. We enforce the representation geometrically consistent with both appearance and masks, and also that the synthesized novel views are indistinguishable from image collections. The coarse volumetric prediction is then converted to a mesh-based representation, which is further refined in the predicted camera frame. These two steps allow both shape-pose factorization from image collections and per-instance reconstruction in finer details. We examine the method on both synthetic and real-world datasets and demonstrate its scalability on 50 categories in the wild, an order of magnitude more classes than existing works.
Complex dynamical systems are used for predictions in many domains. Because of computational costs, models are truncated, coarsened, or aggregated. As the neglected and unresolved terms become important, the utility of model predictions diminishes. W e develop a novel, versatile, and rigorous methodology to learn non-Markovian closure parameterizations for known-physics/low-fidelity models using data from high-fidelity simulations. The new neural closure models augment low-fidelity models with neural delay differential equations (nDDEs), motivated by the Mori-Zwanzig formulation and the inherent delays in complex dynamical systems. We demonstrate that neural closures efficiently account for truncated modes in reduced-order-models, capture the effects of subgrid-scale processes in coarse models, and augment the simplification of complex biological and physical-biogeochemical models. We find that using non-Markovian over Markovian closures improves long-term prediction accuracy and requires smaller networks. We derive adjoint equations and network architectures needed to efficiently implement the new discrete and distributed nDDEs, for any time-integration schemes and allowing nonuniformly-spaced temporal training data. The performance of discrete over distributed delays in closure models is explained using information theory, and we find an optimal amount of past information for a specified architecture. Finally, we analyze computational complexity and explain the limited additional cost due to neural closure models.
This paper presents a 55-line code written in python for 2D and 3D topology optimization (TO) based on the open-source finite element computing software (FEniCS), equipped with various finite element tools and solvers. PETSc is used as the linear alg ebra back-end, which results in significantly less computational time than standard python libraries. The code is designed based on the popular solid isotropic material with penalization (SIMP) methodology. Extensions to multiple load cases, different boundary conditions, and incorporation of passive elements are also presented. Thus, this implementation is the most compact implementation of SIMP based topology optimization for 3D as well as 2D problems. Utilizing the concept of Euclidean distance matrix to vectorize the computation of the weight matrix for the filter, we have achieved a substantial reduction in the computational time and have also made it possible for the code to work with complex ground structure configurations. We have also presented the codes extension to large-scale topology optimization problems with support for parallel computations on complex structural configuration, which could help students and researchers explore novel insights into the TO problem with dense meshes. Appendix-A contains the complete code, and the website: url{https://github.com/iitrabhi/topo-fenics} also contains the complete code.
Humans are able to seamlessly visually imitate others, by inferring their intentions and using past experience to achieve the same end goal. In other words, we can parse complex semantic knowledge from raw video and efficiently translate that into co ncrete motor control. Is it possible to give a robot this same capability? Prior research in robot imitation learning has created agents which can acquire diverse skills from expert human operators. However, expanding these techniques to work with a single positive example during test time is still an open challenge. Apart from control, the difficulty stems from mismatches between the demonstrator and robot domains. For example, objects may be placed in different locations (e.g. kitchen layouts are different in every house). Additionally, the demonstration may come from an agent with different morphology and physical appearance (e.g. human), so one-to-one action correspondences are not available. This paper investigates techniques which allow robots to partially bridge these domain gaps, using their past experience. A neural network is trained to mimic ground truth robot actions given context video from another agent, and must generalize to unseen task instances when prompted with new videos during test time. We hypothesize that our policy representations must be both context driven and dynamics aware in order to perform these tasks. These assumptions are baked into the neural network using the Transformers attention mechanism and a self-supervised inverse dynamics loss. Finally, we experimentally determine that our method accomplishes a $sim 2$x improvement in terms of task success rate over prior baselines in a suite of one-shot manipulation tasks.
We present an approach to infer the 3D shape, texture, and camera pose for an object from a single RGB image, using only category-level image collections with foreground masks as supervision. We represent the shape as an image-conditioned implicit fu nction that transforms the surface of a sphere to that of the predicted mesh, while additionally predicting the corresponding texture. To derive supervisory signal for learning, we enforce that: a) our predictions when rendered should explain the available image evidence, and b) the inferred 3D structure should be geometrically consistent with learned pixel to surface mappings. We empirically show that our approach improves over prior work that leverages similar supervision, and in fact performs competitively to methods that use stronger supervision. Finally, as our method enables learning with limited supervision, we qualitatively demonstrate its applicability over a set of about 30 object categories.
Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the future is an in herently difficult task which can be ill-posed in the face of stochasticity. In this paper, we introduce an alternative form of curiosity that rewards novel associations between different senses. Our approach exploits multiple modalities to provide a stronger signal for more efficient exploration. Our method is inspired by the fact that, for humans, both sight and sound play a critical role in exploration. We present results on several Atari environments and Habitat (a photorealistic navigation simulator), showing the benefits of using an audio-visual association model for intrinsically guiding learning agents in the absence of external rewards. For videos and code, see https://vdean.github.io/audio-curiosity.html.
Truly intelligent agents need to capture the interplay of all their senses to build a rich physical understanding of their world. In robotics, we have seen tremendous progress in using visual and tactile perception; however, we have often ignored a k ey sense: sound. This is primarily due to the lack of data that captures the interplay of action and sound. In this work, we perform the first large-scale study of the interactions between sound and robotic action. To do this, we create the largest available sound-action-vision dataset with 15,000 interactions on 60 objects using our robotic platform Tilt-Bot. By tilting objects and allowing them to crash into the walls of a robotic tray, we collect rich four-channel audio information. Using this data, we explore the synergies between sound and action and present three key insights. First, sound is indicative of fine-grained object class information, e.g., sound can differentiate a metal screwdriver from a metal wrench. Second, sound also contains information about the causal effects of an action, i.e. given the sound produced, we can predict what action was applied to the object. Finally, object representations derived from audio embeddings are indicative of implicit physical properties. We demonstrate that on previously unseen objects, audio embeddings generated through interactions can predict forward models 24% better than passive visual embeddings. Project videos and data are at https://dhiraj100892.github.io/swoosh/
This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at explor ation and long-term planning. We propose a modular system called, `Goal-Oriented Semantic Exploration which builds an episodic semantic map and uses it to explore the environment efficiently based on the goal object category. Empirical results in visually realistic simulation environments show that the proposed model outperforms a wide range of baselines including end-to-end learning-based methods as well as modular map-based methods and led to the winning entry of the CVPR-2020 Habitat ObjectNav Challenge. Ablation analysis indicates that the proposed model learns semantic priors of the relative arrangement of objects in a scene, and uses them to explore efficiently. Domain-agnostic module design allow us to transfer our model to a mobile robot platform and achieve similar performance for object goal navigation in the real-world.
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