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Semantic Implicit Neural Scene Representations With Semi-Supervised Training

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 Added by Amit Kohli
 Publication date 2020
and research's language is English




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The recent success of implicit neural scene representations has presented a viable new method for how we capture and store 3D scenes. Unlike conventional 3D representations, such as point clouds, which explicitly store scene properties in discrete, localized units, these implicit representations encode a scene in the weights of a neural network which can be queried at any coordinate to produce these same scene properties. Thus far, implicit representations have primarily been optimized to estimate only the appearance and/or 3D geometry information in a scene. We take the next step and demonstrate that an existing implicit representation (SRNs) is actually multi-modal; it can be further leveraged to perform per-point semantic segmentation while retaining its ability to represent appearance and geometry. To achieve this multi-modal behavior, we utilize a semi-supervised learning strategy atop the existing pre-trained scene representation. Our method is simple, general, and only requires a few tens of labeled 2D segmentation masks in order to achieve dense 3D semantic segmentation. We explore two novel applications for this semantically aware implicit neural scene representation: 3D novel view and semantic label synthesis given only a single input RGB image or 2D label mask, as well as 3D interpolation of appearance and semantics.

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The goal of the Semantic Scene Completion (SSC) task is to simultaneously predict a completed 3D voxel representation of volumetric occupancy and semantic labels of objects in the scene from a single-view observation. Since the computational cost generally increases explosively along with the growth of voxel resolution, most current state-of-the-arts have to tailor their framework into a low-resolution representation with the sacrifice of detail prediction. Thus, voxel resolution becomes one of the crucial difficulties that lead to the performance bottleneck. In this paper, we propose to devise a new geometry-based strategy to embed depth information with low-resolution voxel representation, which could still be able to encode sufficient geometric information, e.g., room layout, objects sizes and shapes, to infer the invisible areas of the scene with well structure-preserving details. To this end, we first propose a novel 3D sketch-aware feature embedding to explicitly encode geometric information effectively and efficiently. With the 3D sketch in hand, we further devise a simple yet effective semantic scene completion framework that incorporates a light-weight 3D Sketch Hallucination module to guide the inference of occupancy and the semantic labels via a semi-supervised structure prior learning strategy. We demonstrate that our proposed geometric embedding works better than the depth feature learning from habitual SSC frameworks. Our final model surpasses state-of-the-arts consistently on three public benchmarks, which only requires 3D volumes of 60 x 36 x 60 resolution for both input and output. The code and the supplementary material will be available at https://charlesCXK.github.io.
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