No Arabic abstract
We derive the bias, variance, covariance, and mean square error of the standard lag windowed correlogram estimator both with and without sample mean removal for complex white noise with an arbitrary mean. We find that the arbitrary mean introduces lag dependent covariance between different lags of the correlogram estimates in spite of the lack of covariance in white noise for non-zeros lags. We provide a heuristic rule for when the sample mean should be, and when it should not be, removed if the true mean is not known. The sampling properties derived here are useful is assesing the general statistical performance of autocovariance and autocorrelation estimators in different parameter regimes. Alternatively, the sampling properties could be used as bounds on the detection of a weak signal in general white noise.
We derive the second-order sampling properties of certain autocovariance and autocorrelation estimators for sequences of independent and identically distributed samples. Specifically, the estimators we consider are the classic lag windowed correlogram, the correlogram with subtracted sample mean, and the fixed-length summation correlogram. For each correlogram we derive explicit formulas for the bias, covariance, mean square error and consistency for generalised higher-order white noise sequences. In particular, this class of sequences may have non-zero means, be complexed valued and also includes non-analytical noise signals. We find that these commonly used correlograms exhibit lag dependent covariance despite the fact that these processes are white and hence by definition do not depend on lag.
A theory of existence and uniqueness is developed for general stochastic differential mean field games with common noise. The concepts of strong and weak solutions are introduced in analogy with the theory of stochastic differential equations, and existence of weak solutions for mean field games is shown to hold under very general assumptions. Examples and counter-examples are provided to enlighten the underpinnings of the existence theory. Finally, an analog of the famous result of Yamada and Watanabe is derived, and it is used to prove existence and uniqueness of a strong solution under additional assumptions.
We study the dependence of the spectral density of the covariance matrix ensemble on the power spectrum of the underlying multivariate signal. The white noise signal leads to the celebrated Marchenko-Pastur formula. We demonstrate results for some colored noise signals.
In liquid argon time projection chambers exposed to neutrino beams and running on or near surface levels, cosmic muons and other cosmic particles are incident on the detectors while a single neutrino-induced event is being recorded. In practice, this means that data from surface liquid argon time projection chambers will be dominated by cosmic particles, both as a source of event triggers and as the majority of the particle count in true neutrino-triggered events. In this work, we demonstrate a novel application of deep learning techniques to remove these background particles by applying semantic segmentation on full detector images from the SBND detector, the near detector in the Fermilab Short-Baseline Neutrino Program. We use this technique to identify, at single image-pixel level, whether recorded activity originated from cosmic particles or neutrino interactions.
We consider Mean Field Games without idiosyncratic but with Brownian type common noise. We introduce a notion of solutions of the associated backward-forward system of stochastic partial differential equations. We show that the solution exists and is unique for monotone coupling functions. This the first general result for solutions of the Mean Field Games system with common and no idiosynctratic noise. We also use the solution to find approximate optimal strategies (Nash equilibria) for N-player differential games with common but no idiosyncratic noise. An important step in the analysis is the study of the well-posedness of a stochastic backward Hamilton-Jacobi equation.