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We propose a new formulation of Multiple-Instance Learning (MIL), in which a unit of data consists of a set of instances called a bag. The goal is to find a good classifier of bags based on the similarity with a shapelet (or pattern), where the similarity of a bag with a shapelet is the maximum similarity of instances in the bag. In previous work, some of the training instances are chosen as shapelets with no theoretical justification. In our formulation, we use all possible, and thus infinitely many shapelets, resulting in a richer class of classifiers. We show that the formulation is tractable, that is, it can be reduced through Linear Programming Boosting (LPBoost) to Difference of Convex (DC) programs of finite (actually polynomial) size. Our theoretical result also gives justification to the heuristics of some of the previous work. The time complexity of the proposed algorithm highly depends on the size of the set of all instances in the training sample. To apply to the data containing a large number of instances, we also propose a heuristic option of the algorithm without the loss of the theoretical guarantee. Our empirical study demonstrates that our algorithm uniformly works for Shapelet Learning tasks on time-series classification and various MIL tasks with comparable accuracy to the existing methods. Moreover, we show that the proposed heuristics allow us to achieve the result with reasonable computational time.
Agents trained via deep reinforcement learning (RL) routinely fail to generalize to unseen environments, even when these share the same underlying dynamics as the training levels. Understanding the generalization properties of RL is one of the challenges of modern machine learning. Towards this goal, we analyze policy learning in the context of Partially Observable Markov Decision Processes (POMDPs) and formalize the dynamics of training levels as instances. We prove that, independently of the exploration strategy, reusing instances introduces significant changes on the effective Markov dynamics the agent observes during training. Maximizing expected rewards impacts the learned belief state of the agent by inducing undesired instance specific speedrunning policies instead of generalizeable ones, which are suboptimal on the training set. We provide generalization bounds to the value gap in train and test environments based on the number of training instances, and use insights based on these to improve performance on unseen levels. We propose training a shared belief representation over an ensemble of specialized policies, from which we compute a consensus policy that is used for data collection, disallowing instance specific exploitation. We experimentally validate our theory, observations, and the proposed computational solution over the CoinRun benchmark.
While Multiple Instance (MI) data are point patterns -- sets or multi-sets of unordered points -- appropriate statistical point pattern models have not been used in MI learning. This article proposes a framework for model-based MI learning using point process theory. Likelihood functions for point pattern data derived from point process theory enable principled yet conceptually transparent extensions of learning tasks, such as classification, novelty detection and clustering, to point pattern data. Furthermore, tractable point pattern models as well as solutions for learning and decision making from point pattern data are developed.
In unsupervised domain adaptation (UDA), a classifier for the target domain is trained with massive true-label data from the source domain and unlabeled data from the target domain. However, collecting fully-true-label data in the source domain is high-cost and sometimes impossible. Compared to the true labels, a complementary label specifies a class that a pattern does not belong to, hence collecting complementary labels would be less laborious than collecting true labels. Thus, in this paper, we propose a novel setting that the source domain is composed of complementary-label data, and a theoretical bound for it is first proved. We consider two cases of this setting, one is that the source domain only contains complementary-label data (completely complementary unsupervised domain adaptation, CC-UDA), and the other is that the source domain has plenty of complementary-label data and a small amount of true-label data (partly complementary unsupervised domain adaptation, PC-UDA). To this end, a complementary label adversarial network} (CLARINET) is proposed to solve CC-UDA and PC-UDA problems. CLARINET maintains two deep networks simultaneously, where one focuses on classifying complementary-label source data and the other takes care of source-to-target distributional adaptation. Experiments show that CLARINET significantly outperforms a series of competent baselines on handwritten-digits-recognition and objects-recognition tasks.
Learning transferable knowledge across similar but different settings is a fundamental component of generalized intelligence. In this paper, we approach the transfer learning challenge from a causal theory perspective. Our agent is endowed with two basic yet general theories for transfer learning: (i) a task shares a common abstract structure that is invariant across domains, and (ii) the behavior of specific features of the environment remain constant across domains. We adopt a Bayesian perspective of causal theory induction and use these theories to transfer knowledge between environments. Given these general theories, the goal is to train an agent by interactively exploring the problem space to (i) discover, form, and transfer useful abstract and structural knowledge, and (ii) induce useful knowledge from the instance-level attributes observed in the environment. A hierarchy of Bayesian structures is used to model abstract-level structural causal knowledge, and an instance-level associative learning scheme learns which specific objects can be used to induce state changes through interaction. This model-learning scheme is then integrated with a model-based planner to achieve a task in the OpenLock environment, a virtual ``escape room with a complex hierarchy that requires agents to reason about an abstract, generalized causal structure. We compare performances against a set of predominate model-free reinforcement learning(RL) algorithms. RL agents showed poor ability transferring learned knowledge across different trials. Whereas the proposed model revealed similar performance trends as human learners, and more importantly, demonstrated transfer behavior across trials and learning situations.
Off-policy learning allows us to learn about possible policies of behavior from experience generated by a different behavior policy. Temporal difference (TD) learning algorithms can become unstable when combined with function approximation and off-policy sampling - this is known as the deadly triad. Emphatic temporal difference (ETD($lambda$)) algorithm ensures convergence in the linear case by appropriately weighting the TD($lambda$) updates. In this paper, we extend the use of emphatic methods to deep reinforcement learning agents. We show that naively adapting ETD($lambda$) to popular deep reinforcement learning algorithms, which use forward view multi-step returns, results in poor performance. We then derive new emphatic algorithms for use in the context of such algorithms, and we demonstrate that they provide noticeable benefits in small problems designed to highlight the instability of TD methods. Finally, we observed improved performance when applying these algorithms at scale on classic Atari games from the Arcade Learning Environment.