Do you want to publish a course? Click here

Theory-based Causal Transfer: Integrating Instance-level Induction and Abstract-level Structure Learning

91   0   0.0 ( 0 )
 Added by Xiaojian Ma
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

Learning transferable knowledge across similar but different settings is a fundamental component of generalized intelligence. In this paper, we approach the transfer learning challenge from a causal theory perspective. Our agent is endowed with two basic yet general theories for transfer learning: (i) a task shares a common abstract structure that is invariant across domains, and (ii) the behavior of specific features of the environment remain constant across domains. We adopt a Bayesian perspective of causal theory induction and use these theories to transfer knowledge between environments. Given these general theories, the goal is to train an agent by interactively exploring the problem space to (i) discover, form, and transfer useful abstract and structural knowledge, and (ii) induce useful knowledge from the instance-level attributes observed in the environment. A hierarchy of Bayesian structures is used to model abstract-level structural causal knowledge, and an instance-level associative learning scheme learns which specific objects can be used to induce state changes through interaction. This model-learning scheme is then integrated with a model-based planner to achieve a task in the OpenLock environment, a virtual ``escape room with a complex hierarchy that requires agents to reason about an abstract, generalized causal structure. We compare performances against a set of predominate model-free reinforcement learning(RL) algorithms. RL agents showed poor ability transferring learned knowledge across different trials. Whereas the proposed model revealed similar performance trends as human learners, and more importantly, demonstrated transfer behavior across trials and learning situations.

rate research

Read More

A common strategy in modern learning systems is to learn a representation that is useful for many tasks, a.k.a. representation learning. We study this strategy in the imitation learning setting for Markov decision processes (MDPs) where multiple experts trajectories are available. We formulate representation learning as a bi-level optimization problem where the outer optimization tries to learn the joint representation and the inner optimization encodes the imitation learning setup and tries to learn task-specific parameters. We instantiate this framework for the imitation learning settings of behavior cloning and observation-alone. Theoretically, we show using our framework that representation learning can provide sample complexity benefits for imitation learning in both settings. We also provide proof-of-concept experiments to verify our theory.
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each learning and acting independently to cooperate and compete with other agents, and environments reflecting this degree of complexity remain an open challenge. In this work, we demonstrate for the first time that an agent can achieve human-level in a popular 3D multiplayer first-person video game, Quake III Arena Capture the Flag, using only pixels and game points as input. These results were achieved by a novel two-tier optimisation process in which a population of independent RL agents are trained concurrently from thousands of parallel matches with agents playing in teams together and against each other on randomly generated environments. Each agent in the population learns its own internal reward signal to complement the sparse delayed reward from winning, and selects actions using a novel temporally hierarchical representation that enables the agent to reason at multiple timescales. During game-play, these agents display human-like behaviours such as navigating, following, and defending based on a rich learned representation that is shown to encode high-level game knowledge. In an extensive tournament-style evaluation the trained agents exceeded the win-rate of strong human players both as teammates and opponents, and proved far stronger than existing state-of-the-art agents. These results demonstrate a significant jump in the capabilities of artificial agents, bringing us closer to the goal of human-level intelligence.
Graph representation learning has attracted a surge of interest recently, whose target at learning discriminant embedding for each node in the graph. Most of these representation methods focus on supervised learning and heavily depend on label information. However, annotating graphs are expensive to obtain in the real world, especially in specialized domains (i.e. biology), as it needs the annotator to have the domain knowledge to label the graph. To approach this problem, self-supervised learning provides a feasible solution for graph representation learning. In this paper, we propose a Multi-Level Graph Contrastive Learning (MLGCL) framework for learning robust representation of graph data by contrasting space views of graphs. Specifically, we introduce a novel contrastive view - topological and feature space views. The original graph is first-order approximation structure and contains uncertainty or error, while the $k$NN graph generated by encoding features preserves high-order proximity. Thus $k$NN graph generated by encoding features not only provide a complementary view, but is more suitable to GNN encoder to extract discriminant representation. Furthermore, we develop a multi-level contrastive mode to preserve the local similarity and semantic similarity of graph-structured data simultaneously. Extensive experiments indicate MLGCL achieves promising results compared with the existing state-of-the-art graph representation learning methods on seven datasets.
Causal Learner is a toolbox for learning causal structure and Markov blanket (MB) from data. It integrates functions for generating simulated Bayesian network data, a set of state-of-the-art global causal structure learning algorithms, a set of state-of-the-art local causal structure learning algorithms, a set of state-of-the-art MB learning algorithms, and functions for evaluating algorithms. The data generation part of Causal Learner is written in R, and the rest of Causal Learner is written in MATLAB. Causal Learner aims to provide researchers and practitioners with an open-source platform for causal learning from data and for the development and evaluation of new causal learning algorithms. The Causal Learner project is available at http://bigdata.ahu.edu.cn/causal-learner.
In real-world machine learning applications, there is a cost associated with sampling of different features. Budgeted learning can be used to select which feature-values to acquire from each instance in a dataset, such that the best model is induced under a given constraint. However, this approach is not possible in the domain of online learning since one may not retroactively acquire feature-values from past instances. In online learning, the challenge is to find the optimum set of features to be acquired from each instance upon arrival from a data stream. In this paper we introduce the issue of online budgeted learning and describe a general framework for addressing this challenge. We propose two types of feature value acquisition policies based on the multi-armed bandit problem: random and adaptive. Adaptive policies perform online adjustments according to new information coming from a data stream, while random policies are not sensitive to the information that arrives from the data stream. Our comparative study on five real-world datasets indicates that adaptive policies outperform random policies for most budget limitations and datasets. Furthermore, we found that in some cases adaptive policies achieve near-optimal results.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا