No Arabic abstract
Multi-view stereopsis (MVS) tries to recover the 3D model from 2D images. As the observations become sparser, the significant 3D information loss makes the MVS problem more challenging. Instead of only focusing on densely sampled conditions, we investigate sparse-MVS with large baseline angles since the sparser sensation is more practical and more cost-efficient. By investigating various observation sparsities, we show that the classical depth-fusion pipeline becomes powerless for the case with a larger baseline angle that worsens the photo-consistency check. As another line of the solution, we present SurfaceNet+, a volumetric method to handle the incompleteness and the inaccuracy problems induced by a very sparse MVS setup. Specifically, the former problem is handled by a novel volume-wise view selection approach. It owns superiority in selecting valid views while discarding invalid occluded views by considering the geometric prior. Furthermore, the latter problem is handled via a multi-scale strategy that consequently refines the recovered geometry around the region with the repeating pattern. The experiments demonstrate the tremendous performance gap between SurfaceNet+ and state-of-the-art methods in terms of precision and recall. Under the extreme sparse-MVS settings in two datasets, where existing methods can only return very few points, SurfaceNet+ still works as well as in the dense MVS setting. The benchmark and the implementation are publicly available at https://github.com/mjiUST/SurfaceNet-plus.
This paper proposes an end-to-end learning framework for multiview stereopsis. We term the network SurfaceNet. It takes a set of images and their corresponding camera parameters as input and directly infers the 3D model. The key advantage of the framework is that both photo-consistency as well geometric relations of the surface structure can be directly learned for the purpose of multiview stereopsis in an end-to-end fashion. SurfaceNet is a fully 3D convolutional network which is achieved by encoding the camera parameters together with the images in a 3D voxel representation. We evaluate SurfaceNet on the large-scale DTU benchmark.
Over recent years, deep learning-based computer vision systems have been applied to images at an ever-increasing pace, oftentimes representing the only type of consumption for those images. Given the dramatic explosion in the number of images generated per day, a question arises: how much better would an image codec targeting machine-consumption perform against state-of-the-art codecs targeting human-consumption? In this paper, we propose an image codec for machines which is neural network (NN) based and end-to-end learned. In particular, we propose a set of training strategies that address the delicate problem of balancing competing loss functions, such as computer vision task losses, image distortion losses, and rate loss. Our experimental results show that our NN-based codec outperforms the state-of-the-art Versa-tile Video Coding (VVC) standard on the object detection and instance segmentation tasks, achieving -37.87% and -32.90% of BD-rate gain, respectively, while being fast thanks to its compact size. To the best of our knowledge, this is the first end-to-end learned machine-targeted image codec.
Panoptic segmentation, which needs to assign a category label to each pixel and segment each object instance simultaneously, is a challenging topic. Traditionally, the existing approaches utilize two independent models without sharing features, which makes the pipeline inefficient to implement. In addition, a heuristic method is usually employed to merge the results. However, the overlapping relationship between object instances is difficult to determine without sufficient context information during the merging process. To address the problems, we propose a novel end-to-end network for panoptic segmentation, which can efficiently and effectively predict both the instance and stuff segmentation in a single network. Moreover, we introduce a novel spatial ranking module to deal with the occlusion problem between the predicted instances. Extensive experiments have been done to validate the performance of our proposed method and promising results have been achieved on the COCO Panoptic benchmark.
Due to the simple design pipeline, end-to-end (E2E) neural models for speech enhancement (SE) have attracted great interest. In order to improve the performance of the E2E model, the locality and temporal sequential properties of speech should be efficiently taken into account when modelling. However, in most current E2E models for SE, these properties are either not fully considered or are too complex to be realized. In this paper, we propose an efficient E2E SE model, termed WaveCRN. In WaveCRN, the speech locality feature is captured by a convolutional neural network (CNN), while the temporal sequential property of the locality feature is modeled by stacked simple recurrent units (SRU). Unlike a conventional temporal sequential model that uses a long short-term memory (LSTM) network, which is difficult to parallelize, SRU can be efficiently parallelized in calculation with even fewer model parameters. In addition, in order to more effectively suppress the noise components in the input noisy speech, we derive a novel restricted feature masking (RFM) approach that performs enhancement on the feature maps in the hidden layers; this is different from the approach that applies the estimated ratio mask on the noisy spectral features, which is commonly used in speech separation methods. Experimental results on speech denoising and compressed speech restoration tasks confirm that with the lightweight architecture of SRU and the feature-mapping-based RFM, WaveCRN performs comparably with other state-of-the-art approaches with notably reduced model complexity and inference time.
We propose 3DETR, an end-to-end Transformer based object detection model for 3D point clouds. Compared to existing detection methods that employ a number of 3D-specific inductive biases, 3DETR requires minimal modifications to the vanilla Transformer block. Specifically, we find that a standard Transformer with non-parametric queries and Fourier positional embeddings is competitive with specialized architectures that employ libraries of 3D-specific operators with hand-tuned hyperparameters. Nevertheless, 3DETR is conceptually simple and easy to implement, enabling further improvements by incorporating 3D domain knowledge. Through extensive experiments, we show 3DETR outperforms the well-established and highly optimized VoteNet baselines on the challenging ScanNetV2 dataset by 9.5%. Furthermore, we show 3DETR is applicable to 3D tasks beyond detection, and can serve as a building block for future research.