No Arabic abstract
Over recent years, deep learning-based computer vision systems have been applied to images at an ever-increasing pace, oftentimes representing the only type of consumption for those images. Given the dramatic explosion in the number of images generated per day, a question arises: how much better would an image codec targeting machine-consumption perform against state-of-the-art codecs targeting human-consumption? In this paper, we propose an image codec for machines which is neural network (NN) based and end-to-end learned. In particular, we propose a set of training strategies that address the delicate problem of balancing competing loss functions, such as computer vision task losses, image distortion losses, and rate loss. Our experimental results show that our NN-based codec outperforms the state-of-the-art Versa-tile Video Coding (VVC) standard on the object detection and instance segmentation tasks, achieving -37.87% and -32.90% of BD-rate gain, respectively, while being fast thanks to its compact size. To the best of our knowledge, this is the first end-to-end learned machine-targeted image codec.
Multi-view stereopsis (MVS) tries to recover the 3D model from 2D images. As the observations become sparser, the significant 3D information loss makes the MVS problem more challenging. Instead of only focusing on densely sampled conditions, we investigate sparse-MVS with large baseline angles since the sparser sensation is more practical and more cost-efficient. By investigating various observation sparsities, we show that the classical depth-fusion pipeline becomes powerless for the case with a larger baseline angle that worsens the photo-consistency check. As another line of the solution, we present SurfaceNet+, a volumetric method to handle the incompleteness and the inaccuracy problems induced by a very sparse MVS setup. Specifically, the former problem is handled by a novel volume-wise view selection approach. It owns superiority in selecting valid views while discarding invalid occluded views by considering the geometric prior. Furthermore, the latter problem is handled via a multi-scale strategy that consequently refines the recovered geometry around the region with the repeating pattern. The experiments demonstrate the tremendous performance gap between SurfaceNet+ and state-of-the-art methods in terms of precision and recall. Under the extreme sparse-MVS settings in two datasets, where existing methods can only return very few points, SurfaceNet+ still works as well as in the dense MVS setting. The benchmark and the implementation are publicly available at https://github.com/mjiUST/SurfaceNet-plus.
Hyperspectral image (HSI) consists of hundreds of continuous narrow bands with high spectral correlation, which would lead to the so-called Hughes phenomenon and the high computational cost in processing. Band selection has been proven effective in avoiding such problems by removing the redundant bands. However, many of existing band selection methods separately estimate the significance for every single band and cannot fully consider the nonlinear and global interaction between spectral bands. In this paper, by assuming that a complete HSI can be reconstructed from its few informative bands, we propose a general band selection framework, Band Selection Network (termed as BS-Net). The framework consists of a band attention module (BAM), which aims to explicitly model the nonlinear inter-dependencies between spectral bands, and a reconstruction network (RecNet), which is used to restore the original HSI cube from the learned informative bands, resulting in a flexible architecture. The resulting framework is end-to-end trainable, making it easier to train from scratch and to combine with existing networks. We implement two BS-Nets respectively using fully connected networks (BS-Net-FC) and convolutional neural networks (BS-Net-Conv), and compare the results with many existing band selection approaches for three real hyperspectral images, demonstrating that the proposed BS-Nets can accurately select informative band subset with less redundancy and achieve significantly better classification performance with an acceptable time cost.
Today, according to the Cisco Annual Internet Report (2018-2023), the fastest-growing category of Internet traffic is machine-to-machine communication. In particular, machine-to-machine communication of images and videos represents a new challenge and opens up new perspectives in the context of data compression. One possible solution approach consists of adapting current human-targeted image and video coding standards to the use case of machine consumption. Another approach consists of developing completely new compression paradigms and architectures for machine-to-machine communications. In this paper, we focus on image compression and present an inference-time content-adaptive finetuning scheme that optimizes the latent representation of an end-to-end learned image codec, aimed at improving the compression efficiency for machine-consumption. The conducted experiments show that our online finetuning brings an average bitrate saving (BD-rate) of -3.66% with respect to our pretrained image codec. In particular, at low bitrate points, our proposed method results in a significant bitrate saving of -9.85%. Overall, our pretrained-and-then-finetuned system achieves -30.54% BD-rate over the state-of-the-art image/video codec Versatile Video Coding (VVC).
Modern deep learning techniques have enabled advances in image-based dietary assessment such as food recognition and food portion size estimation. Valuable information on the types of foods and the amount consumed are crucial for prevention of many chronic diseases. However, existing methods for automated image-based food analysis are neither end-to-end nor are capable of processing multiple tasks (e.g., recognition and portion estimation) together, making it difficult to apply to real life applications. In this paper, we propose an image-based food analysis framework that integrates food localization, classification and portion size estimation. Our proposed framework is end-to-end, i.e., the input can be an arbitrary food image containing multiple food items and our system can localize each single food item with its corresponding predicted food type and portion size. We also improve the single food portion estimation by consolidating localization results with a food energy distribution map obtained by conditional GAN to generate a four-channel RGB-Distribution image. Our end-to-end framework is evaluated on a real life food image dataset collected from a nutrition feeding study.
Current GAN-based art generation methods produce unoriginal artwork due to their dependence on conditional input. Here, we propose Sketch-And-Paint GAN (SAPGAN), the first model which generates Chinese landscape paintings from end to end, without conditional input. SAPGAN is composed of two GANs: SketchGAN for generation of edge maps, and PaintGAN for subsequent edge-to-painting translation. Our model is trained on a new dataset of traditional Chinese landscape paintings never before used for generative research. A 242-person Visual Turing Test study reveals that SAPGAN paintings are mistaken as human artwork with 55% frequency, significantly outperforming paintings from baseline GANs. Our work lays a groundwork for truly machine-original art generation.