No Arabic abstract
Visual arts are of inestimable importance for the cultural, historic and economic growth of our society. One of the building blocks of most analysis in visual arts is to find similarity relationships among paintings of different artists and painting schools. To help art historians better understand visual arts, this paper presents a framework for visual link retrieval and knowledge discovery in digital painting datasets. Visual link retrieval is accomplished by using a deep convolutional neural network to perform feature extraction and a fully unsupervised nearest neighbor mechanism to retrieve links among digitized paintings. Historical knowledge discovery is achieved by performing a graph analysis that makes it possible to study influences among artists. An experimental evaluation on a database collecting paintings by very popular artists shows the effectiveness of the method. The unsupervised strategy makes the method interesting especially in cases where metadata are scarce, unavailable or difficult to collect.
Question answering is an important task for autonomous agents and virtual assistants alike and was shown to support the disabled in efficiently navigating an overwhelming environment. Many existing methods focus on observation-based questions, ignoring our ability to seamlessly combine observed content with general knowledge. To understand interactions with a knowledge base, a dataset has been introduced recently and keyword matching techniques were shown to yield compelling results despite being vulnerable to misconceptions due to synonyms and homographs. To address this issue, we develop a learning-based approach which goes straight to the facts via a learned embedding space. We demonstrate state-of-the-art results on the challenging recently introduced fact-based visual question answering dataset, outperforming competing methods by more than 5%.
In this work, we address multi-modal information needs that contain text questions and images by focusing on passage retrieval for outside-knowledge visual question answering. This task requires access to outside knowledge, which in our case we define to be a large unstructured passage collection. We first conduct sparse retrieval with BM25 and study expanding the question with object names and image captions. We verify that visual clues play an important role and captions tend to be more informative than object names in sparse retrieval. We then construct a dual-encoder dense retriever, with the query encoder being LXMERT, a multi-modal pre-trained transformer. We further show that dense retrieval significantly outperforms sparse retrieval that uses object expansion. Moreover, dense retrieval matches the performance of sparse retrieval that leverages human-generated captions.
Machine learning models are known to perpetuate and even amplify the biases present in the data. However, these data biases frequently do not become apparent until after the models are deployed. Our work tackles this issue and enables the preemptive analysis of large-scale datasets. REVISE (REvealing VIsual biaSEs) is a tool that assists in the investigation of a visual dataset, surfacing potential biases along three dimensions: (1) object-based, (2) person-based, and (3) geography-based. Object-based biases relate to the size, context, or diversity of the depicted objects. Person-based metrics focus on analyzing the portrayal of people within the dataset. Geography-based analyses consider the representation of different geographic locations. These three dimensions are deeply intertwined in how they interact to bias a dataset, and REVISE sheds light on this; the responsibility then lies with the user to consider the cultural and historical context, and to determine which of the revealed biases may be problematic. The tool further assists the user by suggesting actionable steps that may be taken to mitigate the revealed biases. Overall, the key aim of our work is to tackle the machine learning bias problem early in the pipeline. REVISE is available at https://github.com/princetonvisualai/revise-tool
Visual navigation localizes a query place image against a reference database of place images, also known as a `visual map. Localization accuracy requirements for specific areas of the visual map, `scene classes, vary according to the context of the environment and task. State-of-the-art visual mapping is unable to reflect these requirements by explicitly targetting scene classes for inclusion in the map. Four different scene classes, including pedestrian crossings and stations, are identified in each of the Nordland and St. Lucia datasets. Instead of re-training separate scene classifiers which struggle with these overlapping scene classes we make our first contribution: defining the problem of `scene retrieval. Scene retrieval extends image retrieval to classification of scenes defined at test time by associating a single query image to reference images of scene classes. Our second contribution is a triplet-trained convolutional neural network (CNN) to address this problem which increases scene classification accuracy by up to 7% against state-of-the-art networks pre-trained for scene recognition. The second contribution is an algorithm `DMC that combines our scene classification with distance and memorability for visual mapping. Our analysis shows that DMC includes 64% more images of our chosen scene classes in a visual map than just using distance interval mapping. State-of-the-art visual place descriptors AMOS-Net, Hybrid-Net and NetVLAD are finally used to show that DMC improves scene class localization accuracy by a mean of 3% and localization accuracy of the remaining map images by a mean of 10% across both datasets.
We propose a novel video understanding task by fusing knowledge-based and video question answering. First, we introduce KnowIT VQA, a video dataset with 24,282 human-generated question-answer pairs about a popular sitcom. The dataset combines visual, textual and temporal coherence reasoning together with knowledge-based questions, which need of the experience obtained from the viewing of the series to be answered. Second, we propose a video understanding model by combining the visual and textual video content with specific knowledge about the show. Our main findings are: (i) the incorporation of knowledge produces outstanding improvements for VQA in video, and (ii) the performance on KnowIT VQA still lags well behind human accuracy, indicating its usefulness for studying current video modelling limitations.