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Fast Deterministic Algorithms for Highly-Dynamic Networks

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 Added by Ami Paz
 Publication date 2019
and research's language is English




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This paper provides an algorithmic framework for obtaining fast distributed algorithms for a highly-dynamic setting, in which *arbitrarily many* edge changes may occur in each round. Our algorithm significantly improves upon prior work in its combination of (1) having an $O(1)$ amortized time complexity, (2) using only $O(log{n})$-bit messages, (3) not posing any restrictions on the dynamic behavior of the environment, (4) being deterministic, (5) having strong guarantees for intermediate solutions, and (6) being applicable for a wide family of tasks. The tasks for which we deduce such an algorithm are maximal matching, $(degree+1)$-coloring, 2-approximation for minimum weight vertex cover, and maximal independent set (which is the most subtle case). For some of these tasks, node insertions can also be among the allowed topology changes, and for some of them also abrupt node deletions.



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104 - Seth Gilbert , Lawrence Li 2020
Imagine a large graph that is being processed by a cluster of computers, e.g., described by the $k$-machine model or the Massively Parallel Computation Model. The graph, however, is not static; instead it is receiving a constant stream of updates. How fast can the cluster process the stream of updates? The fundamental question we want to ask in this paper is whether we can update the graph fast enough to keep up with the stream. We focus specifically on the problem of maintaining a minimum spanning tree (MST), and we give an algorithm for the $k$-machine model that can process $O(k)$ graph updates per $O(1)$ rounds with high probability. (And these results carry over to the Massively Parallel Computation (MPC) model.) We also show a lower bound, i.e., it is impossible to process $k^{1+epsilon}$ updates in $O(1)$ rounds. Thus we provide a nearly tight answer to the question of how fast a cluster can respond to a stream of graph modifications while maintaining an MST.
Given a boolean predicate $Pi$ on labeled networks (e.g., proper coloring, leader election, etc.), a self-stabilizing algorithm for $Pi$ is a distributed algorithm that can start from any initial configuration of the network (i.e., every node has an arbitrary value assigned to each of its variables), and eventually converge to a configuration satisfying $Pi$. It is known that leader election does not have a deterministic self-stabilizing algorithm using a constant-size register at each node, i.e., for some networks, some of their nodes must have registers whose sizes grow with the size $n$ of the networks. On the other hand, it is also known that leader election can be solved by a deterministic self-stabilizing algorithm using registers of $O(log log n)$ bits per node in any $n$-node bounded-degree network. We show that this latter space complexity is optimal. Specifically, we prove that every deterministic self-stabilizing algorithm solving leader election must use $Omega(log log n)$-bit per node registers in some $n$-node networks. In addition, we show that our lower bounds go beyond leader election, and apply to all problems that cannot be solved by anonymous algorithms.
We investigate a special case of hereditary property that we refer to as {em robustness}. A property is {em robust} in a given graph if it is inherited by all connected spanning subgraphs of this graph. We motivate this definition in different contexts, showing that it plays a central role in highly dynamic networks, although the problem is defined in terms of classical (static) graph theory. In this paper, we focus on the robustness of {em maximal independent sets} (MIS). Following the above definition, a MIS is said to be {em robust} (RMIS) if it remains a valid MIS in all connected spanning subgraphs of the original graph. We characterize the class of graphs in which {em all} possible MISs are robust. We show that, in these particular graphs, the problem of finding a robust MIS is {em local}; that is, we present an RMIS algorithm using only a sublogarithmic number of rounds (in the number of nodes $n$) in the ${cal LOCAL}$ model. On the negative side, we show that, in general graphs, the problem is not local. Precisely, we prove a $Omega(n)$ lower bound on the number of rounds required for the nodes to decide consistently in some graphs. This result implies a separation between the RMIS problem and the MIS problem in general graphs. It also implies that any strategy in this case is asymptotically (in order) as bad as collecting all the network information at one node and solving the problem in a centralized manner. Motivated by this observation, we present a centralized algorithm that computes a robust MIS in a given graph, if one exists, and rejects otherwise. Significantly, this algorithm requires only a polynomial amount of local computation time, despite the fact that exponentially many MISs and exponentially many connected spanning subgraphs may exist.
We study the problem of clock synchronization in highly dynamic networks, where communication links can appear or disappear at any time. The nodes in the network are equipped with hardware clocks, but the rate of the hardware clocks can vary arbitrarily within specific bounds, and the estimates that nodes can obtain about the clock values of other nodes are inherently inaccurate. Our goal in this setting is to output a logical clock at each node such that the logical clocks of any two nodes are not too far apart, and nodes that remain close to each other in the network for a long time are better synchronized than distant nodes. This property is called gradient clock synchronization. Gradient clock synchronization has been widely studied in the static setting, where the network topology does not change. We show that the asymptotically optimal bounds obtained for the static case also apply to our highly dynamic setting: if two nodes remain at distance $d$ from each other for sufficiently long, it is possible to upper bound the difference between their clock values by $O(d log (D / d))$, where $D$ is the diameter of the network. This is known to be optimal even for static networks. Furthermore, we show that our algorithm has optimal stabilization time: when a path of length $d$ appears between two nodes, the time required until the clock skew between the two nodes is reduced to $O(d log (D / d))$ is $O(D)$, which we prove to be optimal. Finally, the techniques employed for the more intricate analysis of the algorithm for dynamic graphs provide additional insights that are also of interest for the static setting. In particular, we establish self-stabilization of the gradient property within $O(D)$ time.
While algebrisation constitutes a powerful technique in the design and analysis of centralised algorithms, to date there have been hardly any applications of algebraic techniques in the context of distributed graph algorithms. This work is a case study that demonstrates the potential of algebrisation in the distributed context. We will focus on distributed graph algorithms in the congested clique model; the graph problems that we will consider include, e.g., the triangle detection problem and the all-pairs shortest path problem (APSP). There is plenty of prior work on combinatorial algorithms in the congested clique model: for example, Dolev et al. (DISC 2012) gave an algorithm for triangle detection with a running time of $tilde O(n^{1/3})$, and Nanongkai (STOC 2014) gave an approximation algorithm for APSP with a running time of $tilde O(n^{1/2})$. In this work, we will use algebraic techniques -- in particular, algorithms based on fast matrix multiplication -- to solve both triangle detection and the unweighted APSP in time $O(n^{0.15715})$; for weighted APSP, we give a $(1+o(1))$-approximation with this running time, as well as an exact $tilde O(n^{1/3})$ solution.
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