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Symbolic Timed Observational Equivalence

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 Added by Vivek Nigam
 Publication date 2018
and research's language is English




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Intruders can infer properties of a system by measuring the time it takes for the system to respond to some request of a given protocol, that is, by exploiting time side channels. These properties may help intruders distinguish whether a system is a honeypot or concrete system helping him avoid defense mechanisms, or track a user among others violating his privacy. Observational equivalence is the technical machinery used for verifying whether two systems are distinguishable. Moreover, efficient symbolic methods have been developed for automating the check of observational equivalence of systems. This paper introduces a novel definition of timed observational equivalence which also distinguishes systems according to their time side channels. Moreover, as our definition uses symbolic time constraints, it can be automated by using SMT-solvers.



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131 - Kazuya Yasuda 2014
In the study of quantum process algebras, researchers have introduced different notions of equivalence between quantum processes like bisimulation or barbed congruence. However, there are intuitively equivalent quantum processes that these notions do not regard as equivalent. In this paper, we introduce a notion of equivalence named observational equivalence into qCCS. Since quantum processes have both probabilistic and nondeterministic transitions, we introduce schedulers that solve nondeterministic choices and obtain probability distribution of quantum processes. By definition, the restrictions of schedulers change observational equivalence. We propose some definitions of schedulers, and investigate the relation between the restrictions of schedulers and observational equivalence.
132 - Olivier Finkel 2007
We solve some decision problems for timed automata which were recently raised by S. Tripakis in [ Folk Theorems on the Determinization and Minimization of Timed Automata, in the Proceedings of the International Workshop FORMATS2003, LNCS, Volume 2791, p. 182-188, 2004 ] and by E. Asarin in [ Challenges in Timed Languages, From Applied Theory to Basic Theory, Bulletin of the EATCS, Volume 83, p. 106-120, 2004 ]. In particular, we show that one cannot decide whether a given timed automaton is determinizable or whether the complement of a timed regular language is timed regular. We show that the problem of the minimization of the number of clocks of a timed automaton is undecidable. It is also undecidable whether the shuffle of two timed regular languages is timed regular. We show that in the case of timed Buchi automata accepting infinite timed words some of these problems are Pi^1_1-hard, hence highly undecidable (located beyond the arithmetical hierarchy).
101 - Laura Bozzelli 2018
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299 - C.A. Middelburg 2021
A variant of the standard notion of branching bisimilarity for processes with discrete relative timing is proposed which is coarser than the standard notion. Using a version of ACP (Algebra of Communicating Processes) with abstraction for processes with discrete relative timing, it is shown that the proposed variant allows of the functional correctness of the PAR (Positive Acknowledgement with Retransmission) protocol as well as its performance properties to be analyzed. In the version of ACP concerned, the difference between the standard notion and its proposed variant is characterized by a single axiom schema.
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the controller is to reach a given set of target locations as cheaply as possible, while the goal of the environment is the opposite. Priced timed games are known to be undecidable for timed automata with $3$ or more clocks, while they are known to be decidable for automata with $1$ clock. In an attempt to recover decidability for priced timed games Bouyer, Markey, and Sankur studied robust priced timed games where the environment has the power to slightly perturb delays proposed by the controller. Unfortunately, however, they showed that the natural problem of deciding the existence of optimal limit-strategy---optimal strategy of the controller where the perturbations tend to vanish in the limit---is undecidable with $10$ or more clocks. In this paper we revisit this problem and improve our understanding of the decidability of these games. We show that the limit-strategy problem is already undecidable for a subclass of robust priced timed games with $5$ or more clocks. On a positive side, we show the decidability of the existence of almost optimal strategies for the same subclass of one-clock robust priced timed games by adapting a classical construction by Bouyer at al. for one-clock priced timed games.
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