No Arabic abstract
This paper presents the Frames dataset (Frames is available at http://datasets.maluuba.com/Frames), a corpus of 1369 human-human dialogues with an average of 15 turns per dialogue. We developed this dataset to study the role of memory in goal-oriented dialogue systems. Based on Frames, we introduce a task called frame tracking, which extends state tracking to a setting where several states are tracked simultaneously. We propose a baseline model for this task. We show that Frames can also be used to study memory in dialogue management and information presentation through natural language generation.
Dialogue management (DM) decides the next action of a dialogue system according to the current dialogue state, and thus plays a central role in task-oriented dialogue systems. Since dialogue management requires to have access to not only local utterances, but also the global semantics of the entire dialogue session, modeling the long-range history information is a critical issue. To this end, we propose a novel Memory-Augmented Dialogue management model (MAD) which employs a memory controller and two additional memory structures, i.e., a slot-value memory and an external memory. The slot-value memory tracks the dialogue state by memorizing and updating the values of semantic slots (for instance, cuisine, price, and location), and the external memory augments the representation of hidden states of traditional recurrent neural networks through storing more context information. To update the dialogue state efficiently, we also propose slot-level attention on user utterances to extract specific semantic information for each slot. Experiments show that our model can obtain state-of-the-art performance and outperforms existing baselines.
This paper presents a large-scale corpus for non-task-oriented dialogue response selection, which contains over 27K distinct prompts more than 82K responses collected from social media. To annotate this corpus, we define a 5-grade rating scheme: bad, mediocre, acceptable, good, and excellent, according to the relevance, coherence, informativeness, interestingness, and the potential to move a conversation forward. To test the validity and usefulness of the produced corpus, we compare various unsupervised and supervised models for response selection. Experimental results confirm that the proposed corpus is helpful in training response selection models.
We introduce doc2dial, a new dataset of goal-oriented dialogues that are grounded in the associated documents. Inspired by how the authors compose documents for guiding end users, we first construct dialogue flows based on the content elements that corresponds to higher-level relations across text sections as well as lower-level relations between discourse units within a section. Then we present these dialogue flows to crowd contributors to create conversational utterances. The dataset includes about 4800 annotated conversations with an average of 14 turns that are grounded in over 480 documents from four domains. Compared to the prior document-grounded dialogue datasets, this dataset covers a variety of dialogue scenes in information-seeking conversations. For evaluating the versatility of the dataset, we introduce multiple dialogue modeling tasks and present baseline approaches.
Recent reinforcement learning algorithms for task-oriented dialogue system absorbs a lot of interest. However, an unavoidable obstacle for training such algorithms is that annotated dialogue corpora are often unavailable. One of the popular approaches addressing this is to train a dialogue agent with a user simulator. Traditional user simulators are built upon a set of dialogue rules and therefore lack response diversity. This severely limits the simulated cases for agent training. Later data-driven user models work better in diversity but suffer from data scarcity problem. To remedy this, we design a new corpus-free framework that taking advantage of their benefits. The framework builds a user simulator by first generating diverse dialogue data from templates and then build a new State2Seq user simulator on the data. To enhance the performance, we propose the State2Seq user simulator model to efficiently leverage dialogue state and history. Experiment results on an open dataset show that our user simulator helps agents achieve an improvement of 6.36% on success rate. State2Seq model outperforms the seq2seq baseline for 1.9 F-score.
With the advent of conversational assistants, like Amazon Alexa, Google Now, etc., dialogue systems are gaining a lot of traction, especially in industrial setting. These systems typically consist of Spoken Language understanding component which, in turn, consists of two tasks - Intent Classification (IC) and Slot Labeling (SL). Generally, these two tasks are modeled together jointly to achieve best performance. However, this joint modeling adds to model obfuscation. In this work, we first design framework for a modularization of joint IC-SL task to enhance architecture transparency. Then, we explore a number of self-attention, convolutional, and recurrent models, contributing a large-scale analysis of modeling paradigms for IC+SL across two datasets. Finally, using this framework, we propose a class of label-recurrent models that otherwise non-recurrent, with a 10-dimensional representation of the label history, and show that our proposed systems are easy to interpret, highly accurate (achieving over 30% error reduction in SL over the state-of-the-art on the Snips dataset), as well as fast, at 2x the inference and 2/3 to 1/2 the training time of comparable recurrent models, thus giving an edge in critical real-world systems.