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Approximately Efficient Cost-Sharing Mechanisms

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 Added by Mukund Sundararajan
 Publication date 2006
and research's language is English




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We make three different types of contributions to cost-sharing: First, we identify several new classes of combinatorial cost functions that admit incentive-compatible mechanisms achieving both a constant-factor approximation of budget-balance and a polylogarithmic approximation of the social cost formulation of efficiency. Second, we prove a new, optimal lower bound on the approximate efficiency of every budget-balanced Moulin mechanism for Steiner tree or SSRoB cost functions. This lower bound exposes a latent approximation hierarchy among different cost-sharing problems. Third, we show that weakening the definition of incentive-compatibility to strategyproofness can permit exponentially more efficient approximately budget-balanced mechanisms, in particular for set cover cost-sharing problems.



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We introduce a combinatorial variant of the cost sharing problem: several services can be provided to each player and each player values every combination of services differently. A publicly known cost function specifies the cost of providing every possible combination of services. A combinatorial cost sharing mechanism is a protocol that decides which services each player gets and at what price. We look for dominant strategy mechanisms that are (economically) efficient and cover the cost, ideally without overcharging (i.e., budget balanced). Note that unlike the standard cost sharing setting, combinatorial cost sharing is a multi-parameter domain. This makes designing dominant strategy mechanisms with good guarantees a challenging task. We present the Potential Mechanism -- a combination of the VCG mechanism and a well-known tool from the theory of cooperative games: Hart and Mas-Colells potential function. The potential mechanism is a dominant strategy mechanism that always covers the incurred cost. When the cost function is subadditive the same mechanism is also approximately efficient. Our main technical contribution shows that when the cost function is submodular the potential mechanism is approximately budget balanced in three settings: supermodular valuations, symmetric cost function and general symmetric valuations, and two players with general valuations.
Mechanism design for one-sided markets has been investigated for several decades in economics and in computer science. More recently, there has been an increased attention on mechanisms for two-sided markets, in which buyers and sellers act strategically. For two-sided markets, an impossibility result of Myerson and Satterthwaite states that no mechanism can simultaneously satisfy individual rationality (IR), incentive compatibility (IC), strong budget-balance (SBB), and be efficient. On the other hand, important applications to web advertisement, stock exchange, and frequency spectrum allocation, require us to consider two-sided combinatorial auctions in which buyers have preferences on subsets of items, and sellers may offer multiple heterogeneous items. No efficient mechanism was known so far for such two-sided combinatorial markets. This work provides the first IR, IC and SBB mechanisms that provides an O(1)-approximation to the optimal social welfare for two-sided markets. An initial construction yields such a mechanism, but exposes a conceptual problem in the traditional SBB notion. This leads us to define the stronger notion of direct trade strong budget balance (DSBB). We then proceed to design mechanisms that are IR, IC, DSBB, and again provide an O(1)-approximation to the optimal social welfare. Our mechanisms work for any number of buyers with XOS valuations - a class in between submodular and subadditive functions - and any number of sellers. We provide a mechanism that is dominant strategy incentive compatible (DSIC) if the sellers each have one item for sale, and one that is bayesian incentive compatible (BIC) if sellers hold multiple items and have additive valuations over them. Finally, we present a DSIC mechanism for the case that the valuation functions of all buyers and sellers are additive.
Motivated by the emergence of popular service-based two-sided markets where sellers can serve multiple buyers at the same time, we formulate and study the {em two-sided cost sharing} problem. In two-sided cost sharing, sellers incur different costs for serving different subsets of buyers and buyers have different values for being served by different sellers. Both buyers and sellers are self-interested agents whose values and costs are private information. We study the problem from the perspective of an intermediary platform that matches buyers to sellers and assigns prices and wages in an effort to maximize welfare (i.e., buyer values minus seller costs) subject to budget-balance in an incentive compatible manner. In our markets of interest, agents trade the (often same) services multiple times. Moreover, the value and cost for the same service differs based on the context (e.g., location, urgency, weather conditions, etc). In this framework, we design mechanisms that are efficient, ex-ante budget-balanced, ex-ante individually rational, dominant strategy incentive compatible, and ex-ante in the core (a natural generalization of the core that we define here).
96 - Michael J. Collins 2011
We consider the use of cost sharing in the Aspnes model of network inoculation, showing that this can improve the cost of the optimal equilibrium by a factor of $O(sqrt{n})$ in a network of $n$ nodes.
While microtask crowdsourcing provides a new way to solve large volumes of small tasks at a much lower price compared with traditional in-house solutions, it suffers from quality problems due to the lack of incentives. On the other hand, providing incentives for microtask crowdsourcing is challenging since verifying the quality of submitted solutions is so expensive that will negate the advantage of microtask crowdsourcing. We study cost-effective incentive mechanisms for microtask crowdsourcing in this paper. In particular, we consider a model with strategic workers, where the primary objective of a worker is to maximize his own utility. Based on this model, we analyze two basic mechanisms widely adopted in existing microtask crowdsourcing applications and show that, to obtain high quality solutions from workers, their costs are constrained by some lower bounds. We then propose a cost-effective mechanism that employs quality-aware worker training as a tool to stimulate workers to provide high quality solutions. We prove theoretically that the proposed mechanism, when properly designed, can obtain high quality solutions with an arbitrarily low cost. Beyond its theoretical guarantees, we further demonstrate the effectiveness of our proposed mechanisms through a set of behavioral experiments.
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