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Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

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 Added by Ankur Handa
 Publication date 2021
and research's language is English




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Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going through any CPU bottlenecks. This leads to blazing fast training times for complex robotics tasks on a single GPU with 2-3 orders of magnitude improvements compared to conventional RL training that uses a CPU based simulator and GPU for neural networks. We host the results and videos at url{https://sites.google.com/view/isaacgym-nvidia} and isaac gym can be downloaded at url{https://developer.nvidia.com/isaac-gym}.



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95 - Jacopo Panerati 2021
Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a reward function -- are also important to standardize the development (and benchmarking) of learning algorithms. Yet, full-scale simulators typically lack portability and parallelizability. Vice versa, many reinforcement learning environments trade-off realism for high sample throughputs in toy-like problems. While public data sets have greatly benefited deep learning and computer vision, we still lack the software tools to simultaneously develop -- and fairly compare -- control theory and reinforcement learning approaches. In this paper, we propose an open-source OpenAI Gym-like environment for multiple quadcopters based on the Bullet physics engine. Its multi-agent and vision based reinforcement learning interfaces, as well as the support of realistic collisions and aerodynamic effects, make it, to the best of our knowledge, a first of its kind. We demonstrate its use through several examples, either for control (trajectory tracking with PID control, multi-robot flight with downwash, etc.) or reinforcement learning (single and multi-agent stabilization tasks), hoping to inspire future research that combines control theory and machine learning.
In recent years, reinforcement learning and learning-based control -- as well as the study of their safety, crucial for deployment in real-world robots -- have gained significant traction. However, to adequately gauge the progress and applicability of new results, we need the tools to equitably compare the approaches proposed by the controls and reinforcement learning communities. Here, we propose a new open-source benchmark suite, called safe-control-gym. Our starting point is OpenAIs Gym API, which is one of the de facto standard in reinforcement learning research. Yet, we highlight the reasons for its limited appeal to control theory researchers -- and safe control, in particular. E.g., the lack of analytical models and constraint specifications. Thus, we propose to extend this API with (i) the ability to specify (and query) symbolic models and constraints and (ii) introduce simulated disturbances in the control inputs, measurements, and inertial properties. We provide implementations for three dynamic systems -- the cart-pole, 1D, and 2D quadrotor -- and two control tasks -- stabilization and trajectory tracking. To demonstrate our proposal -- and in an attempt to bring research communities closer together -- we show how to use safe-control-gym to quantitatively compare the control performance, data efficiency, and safety of multiple approaches from the areas of traditional control, learning-based control, and reinforcement learning.
Mobility in an effective and socially-compliant manner is an essential yet challenging task for robots operating in crowded spaces. Recent works have shown the power of deep reinforcement learning techniques to learn socially cooperative policies. However, their cooperation ability deteriorates as the crowd grows since they typically relax the problem as a one-way Human-Robot interaction problem. In this work, we want to go beyond first-order Human-Robot interaction and more explicitly model Crowd-Robot Interaction (CRI). We propose to (i) rethink pairwise interactions with a self-attention mechanism, and (ii) jointly model Human-Robot as well as Human-Human interactions in the deep reinforcement learning framework. Our model captures the Human-Human interactions occurring in dense crowds that indirectly affects the robots anticipation capability. Our proposed attentive pooling mechanism learns the collective importance of neighboring humans with respect to their future states. Various experiments demonstrate that our model can anticipate human dynamics and navigate in crowds with time efficiency, outperforming state-of-the-art methods.
robosuite is a simulation framework for robot learning powered by the MuJoCo physics engine. It offers a modular design for creating robotic tasks as well as a suite of benchmark environments for reproducible research. This paper discusses the key system modules and the benchmark environments of our new release robosuite v1.0.
A defining feature of sampling-based motion planning is the reliance on an implicit representation of the state space, which is enabled by a set of probing samples. Traditionally, these samples are drawn either probabilistically or deterministically to uniformly cover the state space. Yet, the motion of many robotic systems is often restricted to small regions of the state space, due to, for example, differential constraints or collision-avoidance constraints. To accelerate the planning process, it is thus desirable to devise non-uniform sampling strategies that favor sampling in those regions where an optimal solution might lie. This paper proposes a methodology for non-uniform sampling, whereby a sampling distribution is learned from demonstrations, and then used to bias sampling. The sampling distribution is computed through a conditional variational autoencoder, allowing sample generation from the latent space conditioned on the specific planning problem. This methodology is general, can be used in combination with any sampling-based planner, and can effectively exploit the underlying structure of a planning problem while maintaining the theoretical guarantees of sampling-based approaches. Specifically, on several planning problems, the proposed methodology is shown to effectively learn representations for the relevant regions of the state space, resulting in an order of magnitude improvement in terms of success rate and convergence to the optimal cost.

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