Do you want to publish a course? Click here

Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning

117   0   0.0 ( 0 )
 Added by Sven Kreiss
 Publication date 2018
and research's language is English




Ask ChatGPT about the research

Mobility in an effective and socially-compliant manner is an essential yet challenging task for robots operating in crowded spaces. Recent works have shown the power of deep reinforcement learning techniques to learn socially cooperative policies. However, their cooperation ability deteriorates as the crowd grows since they typically relax the problem as a one-way Human-Robot interaction problem. In this work, we want to go beyond first-order Human-Robot interaction and more explicitly model Crowd-Robot Interaction (CRI). We propose to (i) rethink pairwise interactions with a self-attention mechanism, and (ii) jointly model Human-Robot as well as Human-Human interactions in the deep reinforcement learning framework. Our model captures the Human-Human interactions occurring in dense crowds that indirectly affects the robots anticipation capability. Our proposed attentive pooling mechanism learns the collective importance of neighboring humans with respect to their future states. Various experiments demonstrate that our model can anticipate human dynamics and navigate in crowds with time efficiency, outperforming state-of-the-art methods.



rate research

Read More

Safe and efficient navigation through human crowds is an essential capability for mobile robots. Previous work on robot crowd navigation assumes that the dynamics of all agents are known and well-defined. In addition, the performance of previous methods deteriorates in partially observable environments and environments with dense crowds. To tackle these problems, we propose decentralized structural-Recurrent Neural Network (DS-RNN), a novel network that reasons about spatial and temporal relationships for robot decision making in crowd navigation. We train our network with model-free deep reinforcement learning without any expert supervision. We demonstrate that our model outperforms previous methods in challenging crowd navigation scenarios. We successfully transfer the policy learned in the simulator to a real-world TurtleBot 2i.
Robot navigation in a safe way for complex and crowded situations is studied in this work. When facing complex environments with both static and dynamic obstacles, in existing works unicycle nonholonomic robots are prone to two extreme behaviors, one is to fall into dead ends formed by obstacles, and the other is to not complete the navigation task in time due to excessive collision avoidance.As a result, we propose the R-SARL framework, which is based on a deep reinforcement learning algorithm and where we augment the reward function to avoid collisions. In particular, we estimate unsafe interactions between the robot and obstacles in a look-ahead distance and penalize accordingly, so that the robot can avoid collisions in advance and reach its destination safely.Furthermore, we penalize frequent excessive detours to reduce the timeout and thus improve the efficiency of navigation.We test our method in various challenging and complex crowd navigation tasks. The results show that our method improves navigation performance and outperforms state-of-the-art methods.
It is challenging for a mobile robot to navigate through human crowds. Existing approaches usually assume that pedestrians follow a predefined collision avoidance strategy, like social force model (SFM) or optimal reciprocal collision avoidance (ORCA). However, their performances commonly need to be further improved for practical applications, where pedestrians follow multiple different collision avoidance strategies. In this paper, we propose a map-based deep reinforcement learning approach for crowd-aware robot navigation with various pedestrians. We use the sensor map to represent the environmental information around the robot, including its shape and observable appearances of obstacles. We also introduce the pedestrian map that specifies the movements of pedestrians around the robot. By applying both maps as inputs of the neural network, we show that a navigation policy can be trained to better interact with pedestrians following different collision avoidance strategies. We evaluate our approach under multiple scenarios both in the simulator and on an actual robot. The results show that our approach allows the robot to successfully interact with various pedestrians and outperforms compared methods in terms of the success rate.
This paper proposes an end-to-end deep reinforcement learning approach for mobile robot navigation with dynamic obstacles avoidance. Using experience collected in a simulation environment, a convolutional neural network (CNN) is trained to predict proper steering actions of a robot from its egocentric local occupancy maps, which accommodate various sensors and fusion algorithms. The trained neural network is then transferred and executed on a real-world mobile robot to guide its local path planning. The new approach is evaluated both qualitatively and quantitatively in simulation and real-world robot experiments. The results show that the map-based end-to-end navigation model is easy to be deployed to a robotic platform, robust to sensor noise and outperforms other existing DRL-based models in many indicators.
For real-world deployments, it is critical to allow robots to navigate in complex environments autonomously. Traditional methods usually maintain an internal map of the environment, and then design several simple rules, in conjunction with a localization and planning approach, to navigate through the internal map. These approaches often involve a variety of assumptions and prior knowledge. In contrast, recent reinforcement learning (RL) methods can provide a model-free, self-learning mechanism as the robot interacts with an initially unknown environment, but are expensive to deploy in real-world scenarios due to inefficient exploration. In this paper, we focus on efficient navigation with the RL technique and combine the advantages of these two kinds of methods into a rule-based RL (RuRL) algorithm for reducing the sample complexity and cost of time. First, we use the rule of wall-following to generate a closed-loop trajectory. Second, we employ a reduction rule to shrink the trajectory, which in turn effectively reduces the redundant exploration space. Besides, we give the detailed theoretical guarantee that the optimal navigation path is still in the reduced space. Third, in the reduced space, we utilize the Pledge rule to guide the exploration strategy for accelerating the RL process at the early stage. Experiments conducted on real robot navigation problems in hex-grid environments demonstrate that RuRL can achieve improved navigation performance.

suggested questions

comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا