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Video Annotation for Visual Tracking via Selection and Refinement

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 Added by Jie Zhao
 Publication date 2021
and research's language is English




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Deep learning based visual trackers entail offline pre-training on large volumes of video datasets with accurate bounding box annotations that are labor-expensive to achieve. We present a new framework to facilitate bounding box annotations for video sequences, which investigates a selection-and-refinement strategy to automatically improve the preliminary annotations generated by tracking algorithms. A temporal assessment network (T-Assess Net) is proposed which is able to capture the temporal coherence of target locations and select reliable tracking results by measuring their quality. Meanwhile, a visual-geometry refinement network (VG-Refine Net) is also designed to further enhance the selected tracking results by considering both target appearance and temporal geometry constraints, allowing inaccurate tracking results to be corrected. The combination of the above two networks provides a principled approach to ensure the quality of automatic video annotation. Experiments on large scale tracking benchmarks demonstrate that our method can deliver highly accurate bounding box annotations and significantly reduce human labor by 94.0%, yielding an effective means to further boost tracking performance with augmented training data.

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143 - A. Kuznetsova , A. Talati , Y. Luo 2020
We introduce a unified framework for generic video annotation with bounding boxes. Video annotation is a longstanding problem, as it is a tedious and time-consuming process. We tackle two important challenges of video annotation: (1) automatic temporal interpolation and extrapolation of bounding boxes provided by a human annotator on a subset of all frames, and (2) automatic selection of frames to annotate manually. Our contribution is two-fold: first, we propose a model that has both interpolating and extrapolating capabilities; second, we propose a guiding mechanism that sequentially generates suggestions for what frame to annotate next, based on the annotations made previously. We extensively evaluate our approach on several challenging datasets in simulation and demonstrate a reduction in terms of the number of manual bounding boxes drawn by 60% over linear interpolation and by 35% over an off-the-shelf tracker. Moreover, we also show 10% annotation time improvement over a state-of-the-art method for video annotation with bounding boxes [25]. Finally, we run human annotation experiments and provide extensive analysis of the results, showing that our approach reduces actual measured annotation time by 50% compared to commonly used linear interpolation.
With efficient appearance learning models, Discriminative Correlation Filter (DCF) has been proven to be very successful in recent video object tracking benchmarks and competitions. However, the existing DCF paradigm suffers from two major issues, i.e., spatial boundary effect and temporal filter degradation. To mitigate these challenges, we propose a new DCF-based tracking method. The key innovations of the proposed method include adaptive spatial feature selection and temporal consistent constraints, with which the new tracker enables joint spatial-temporal filter learning in a lower dimensional discriminative manifold. More specifically, we apply structured spatial sparsity constraints to multi-channel filers. Consequently, the process of learning spatial filters can be approximated by the lasso regularisation. To encourage temporal consistency, the filter model is restricted to lie around its historical value and updated locally to preserve the global structure in the manifold. Last, a unified optimisation framework is proposed to jointly select temporal consistency preserving spatial features and learn discriminative filters with the augmented Lagrangian method. Qualitative and quantitative evaluations have been conducted on a number of well-known benchmarking datasets such as OTB2013, OTB50, OTB100, Temple-Colour, UAV123 and VOT2018. The experimental results demonstrate the superiority of the proposed method over the state-of-the-art approaches.
Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game played by the children, we design a Catch-the-Patch (CtP) game for a 3D-CNN model to learn visual representations that would help with video-related tasks. In the proposed pretraining framework, we cut an image patch from a given video and let it scale and move according to a pre-set trajectory. The proxy task is to estimate the position and size of the image patch in a sequence of video frames, given only the target bounding box in the first frame. We discover that using multiple image patches simultaneously brings clear benefits. We further increase the difficulty of the game by randomly making patches invisible. Extensive experiments on mainstream benchmarks demonstrate the superior performance of CtP against other video pretraining methods. In addition, CtP-pretrained features are less sensitive to domain gaps than those trained by a supervised action recognition task. When both trained on Kinetics-400, we are pleasantly surprised to find that CtP-pretrained representation achieves much higher action classification accuracy than its fully supervised counterpart on Something-Something dataset. Code is available online: github.com/microsoft/CtP.
We propose a new Group Feature Selection method for Discriminative Correlation Filters (GFS-DCF) based visual object tracking. The key innovation of the proposed method is to perform group feature selection across both channel and spatial dimensions, thus to pinpoint the structural relevance of multi-channel features to the filtering system. In contrast to the widely used spatial regularisation or feature selection methods, to the best of our knowledge, this is the first time that channel selection has been advocated for DCF-based tracking. We demonstrate that our GFS-DCF method is able to significantly improve the performance of a DCF tracker equipped with deep neural network features. In addition, our GFS-DCF enables joint feature selection and filter learning, achieving enhanced discrimination and interpretability of the learned filters. To further improve the performance, we adaptively integrate historical information by constraining filters to be smooth across temporal frames, using an efficient low-rank approximation. By design, specific temporal-spatial-channel configurations are dynamically learned in the tracking process, highlighting the relevant features, and alleviating the performance degrading impact of less discriminative representations and reducing information redundancy. The experimental results obtained on OTB2013, OTB2015, VOT2017, VOT2018 and TrackingNet demonstrate the merits of our GFS-DCF and its superiority over the state-of-the-art trackers. The code is publicly available at https://github.com/XU-TIANYANG/GFS-DCF.
Most of the correlation filter based tracking algorithms can achieve good performance and maintain fast computational speed. However, in some complicated tracking scenes, there is a fatal defect that causes the object to be located inaccurately. In order to address this problem, we propose a particle filter redetection based tracking approach for accurate object localization. During the tracking process, the kernelized correlation filter (KCF) based tracker locates the object by relying on the maximum response value of the response map; when the response map becomes ambiguous, the KCF tracking result becomes unreliable. Our method can provide more candidates by particle resampling to detect the object accordingly. Additionally, we give a new object scale evaluation mechanism, which merely considers the differences between the maximum response values in consecutive frames. Extensive experiments on OTB2013 and OTB2015 datasets demonstrate that the proposed tracker performs favorably in relation to the state-of-the-art methods.
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