Do you want to publish a course? Click here

Generating Lode Runner Levels by Learning Player Paths with LSTMs

439   0   0.0 ( 0 )
 Added by Matthew Guzdial
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In this paper, we attempt to address these problems by learning to generate human-like paths, and then generating levels based on these paths. We extract player path data from gameplay video, train an LSTM to generate new paths based on this data, and then generate game levels based on this path data. We demonstrate that our approach leads to more coherent levels for the game Lode Runner in comparison to an existing PCGML approach.



rate research

Read More

Motivated by concerns for user privacy, we design a steganographic system (stegosystem) that enables two users to exchange encrypted messages without an adversary detecting that such an exchange is taking place. We propose a new linguistic stegosystem based on a Long Short-Term Memory (LSTM) neural network. We demonstrate our approach on the Twitter and Enron email datasets and show that it yields high-quality steganographic text while significantly improving capacity (encrypted bits per word) relative to the state-of-the-art.
We introduce Independently Recurrent Long Short-term Memory cells: IndyLSTMs. These differ from regular LSTM cells in that the recurrent weights are not modeled as a full matrix, but as a diagonal matrix, i.e. the output and state of each LSTM cell depends on the inputs and its own output/state, as opposed to the input and the outputs/states of all the cells in the layer. The number of parameters per IndyLSTM layer, and thus the number of FLOPS per evaluation, is linear in the number of nodes in the layer, as opposed to quadratic for regular LSTM layers, resulting in potentially both smaller and faster models. We evaluate their performance experimentally by training several models on the popular iamondb and CASIA online handwriting datasets, as well as on several of our in-house datasets. We show that IndyLSTMs, despite their smaller size, consistently outperform regular LSTMs both in terms of accuracy per parameter, and in best accuracy overall. We attribute this improved performance to the IndyLSTMs being less prone to overfitting.
We consider whether deep convolutional networks (CNNs) can represent decision functions with similar accuracy as recurrent networks such as LSTMs. First, we show that a deep CNN with an architecture inspired by the models recently introduced in image recognition can yield better accuracy than previous convolutional and LSTM networks on the standard 309h Switchboard automatic speech recognition task. Then we show that even more accurate CNNs can be trained under the guidance of LSTMs using a variant of model compression, which we call model blending because the teacher and student models are similar in complexity but different in inductive bias. Blending further improves the accuracy of our CNN, yielding a computationally efficient model of accuracy higher than any of the other individual models. Examining the effect of dark knowledge in this model compression task, we find that less than 1% of the highest probability labels are needed for accurate model compression.
138 - Haozhe Ji , Pei Ke , Shaohan Huang 2020
Commonsense explanation generation aims to empower the machines sense-making capability by generating plausible explanations to statements against commonsense. While this task is easy to human, the machine still struggles to generate reasonable and informative explanations. In this work, we propose a method that first extracts the underlying concepts which are served as textit{bridges} in the reasoning chain and then integrates these concepts to generate the final explanation. To facilitate the reasoning process, we utilize external commonsense knowledge to build the connection between a statement and the bridge concepts by extracting and pruning multi-hop paths to build a subgraph. We design a bridge concept extraction model that first scores the triples, routes the paths in the subgraph, and further selects bridge concepts with weak supervision at both the triple level and the concept level. We conduct experiments on the commonsense explanation generation task and our model outperforms the state-of-the-art baselines in both automatic and human evaluation.
Incompleteness is a common problem for existing knowledge graphs (KGs), and the completion of KG which aims to predict links between entities is challenging. Most existing KG completion methods only consider the direct relation between nodes and ignore the relation paths which contain useful information for link prediction. Recently, a few methods take relation paths into consideration but pay less attention to the order of relations in paths which is important for reasoning. In addition, these path-based models always ignore nonlinear contributions of path features for link prediction. To solve these problems, we propose a novel KG completion method named OPTransE. Instead of embedding both entities of a relation into the same latent space as in previous methods, we project the head entity and the tail entity of each relation into different spaces to guarantee the order of relations in the path. Meanwhile, we adopt a pooling strategy to extract nonlinear and complex features of different paths to further improve the performance of link prediction. Experimental results on two benchmark datasets show that the proposed model OPTransE performs better than state-of-the-art methods.

suggested questions

comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا