Do you want to publish a course? Click here

Generating Steganographic Text with LSTMs

92   0   0.0 ( 0 )
 Added by Martin Jaggi
 Publication date 2017
and research's language is English




Ask ChatGPT about the research

Motivated by concerns for user privacy, we design a steganographic system (stegosystem) that enables two users to exchange encrypted messages without an adversary detecting that such an exchange is taking place. We propose a new linguistic stegosystem based on a Long Short-Term Memory (LSTM) neural network. We demonstrate our approach on the Twitter and Enron email datasets and show that it yields high-quality steganographic text while significantly improving capacity (encrypted bits per word) relative to the state-of-the-art.



rate research

Read More

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT. We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.
Most of the existing text generative steganographic methods are based on coding the conditional probability distribution of each word during the generation process, and then selecting specific words according to the secret information, so as to achieve information hiding. Such methods have their limitations which may bring potential security risks. Firstly, with the increase of embedding rate, these models will choose words with lower conditional probability, which will reduce the quality of the generated steganographic texts; secondly, they can not control the semantic expression of the final generated steganographic text. This paper proposes a new text generative steganography method which is quietly different from the existing models. We use a Knowledge Graph (KG) to guide the generation of steganographic sentences. On the one hand, we hide the secret information by coding the path in the knowledge graph, but not the conditional probability of each generated word; on the other hand, we can control the semantic expression of the generated steganographic text to a certain extent. The experimental results show that the proposed model can guarantee both the quality of the generated text and its semantic expression, which is a supplement and improvement to the current text generation steganography.
Steganalysis means analysis of stego images. Like cryptanalysis, steganalysis is used to detect messages often encrypted using secret key from stego images produced by steganography techniques. Recently lots of new and improved steganography techniques are developed and proposed by researchers which require robust steganalysis techniques to detect the stego images having minimum false alarm rate. This paper discusses about the different Steganalysis techniques and help to understand how, where and when this techniques can be used based on different situations.
Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In this paper, we attempt to address these problems by learning to generate human-like paths, and then generating levels based on these paths. We extract player path data from gameplay video, train an LSTM to generate new paths based on this data, and then generate game levels based on this path data. We demonstrate that our approach leads to more coherent levels for the game Lode Runner in comparison to an existing PCGML approach.
In this work, we mainly study the mechanism of learning the steganographic algorithm as well as combining the learning process with adversarial learning to learn a good steganographic algorithm. To handle the problem of embedding secret messages into the specific medium, we design a novel adversarial modules to learn the steganographic algorithm, and simultaneously train three modules called generator, discriminator and steganalyzer. Different from existing methods, the three modules are formalized as a game to communicate with each other. In the game, the generator and discriminator attempt to communicate with each other using secret messages hidden in an image. While the steganalyzer attempts to analyze whether there is a transmission of confidential information. We show that through unsupervised adversarial training, the adversarial model can produce robust steganographic solutions, which act like an encryption. Furthermore, we propose to utilize supervised adversarial training method to train a robust steganalyzer, which is utilized to discriminate whether an image contains secret information. Numerous experiments are conducted on publicly available dataset to demonstrate the effectiveness of the proposed method.

suggested questions

comments
Fetching comments Fetching comments
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا