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Aligning an optical interferometer with beam divergence control and continuous action space

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 Added by Stepan Makarenko
 Publication date 2021
and research's language is English




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Reinforcement learning is finding its way to real-world problem application, transferring from simulated environments to physical setups. In this work, we implement vision-based alignment of an optical Mach-Zehnder interferometer with a confocal telescope in one arm, which controls the diameter and divergence of the corresponding beam. We use a continuous action space; exponential scaling enables us to handle actions within a range of over two orders of magnitude. Our agent trains only in a simulated environment with domain randomizations. In an experimental evaluation, the agent significantly outperforms an existing solution and a human expert.



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Limitations in acquiring training data restrict potential applications of deep reinforcement learning (RL) methods to the training of real-world robots. Here we train an RL agent to align a Mach-Zehnder interferometer, which is an essential part of many optical experiments, based on images of interference fringes acquired by a monocular camera. The agent is trained in a simulated environment, without any hand-coded features or a priori information about the physics, and subsequently transferred to a physical interferometer. Thanks to a set of domain randomizations simulating uncertainties in physical measurements, the agent successfully aligns this interferometer without any fine tuning, achieving a performance level of a human expert.
Reinforcement Learning (RL) of contact-rich manipulation tasks has yielded impressive results in recent years. While many studies in RL focus on varying the observation space or reward model, few efforts focused on the choice of action space (e.g. joint or end-effector space, position, velocity, etc.). However, studies in robot motion control indicate that choosing an action space that conforms to the characteristics of the task can simplify exploration and improve robustness to disturbances. This paper studies the effect of different action spaces in deep RL and advocates for Variable Impedance Control in End-effector Space (VICES) as an advantageous action space for constrained and contact-rich tasks. We evaluate multiple action spaces on three prototypical manipulation tasks: Path Following (task with no contact), Door Opening (task with kinematic constraints), and Surface Wiping (task with continuous contact). We show that VICES improves sample efficiency, maintains low energy consumption, and ensures safety across all three experimental setups. Further, RL policies learned with VICES can transfer across different robot models in simulation, and from simulation to real for the same robot. Further information is available at https://stanfordvl.github.io/vices.
Imitation Learning (IL) is an effective framework to learn visuomotor skills from offline demonstration data. However, IL methods often fail to generalize to new scene configurations not covered by training data. On the other hand, humans can manipulate objects in varying conditions. Key to such capability is hand-eye coordination, a cognitive ability that enables humans to adaptively direct their movements at task-relevant objects and be invariant to the objects absolute spatial location. In this work, we present a learnable action space, Hand-eye Action Networks (HAN), that can approximate humans hand-eye coordination behaviors by learning from human teleoperated demonstrations. Through a set of challenging multi-stage manipulation tasks, we show that a visuomotor policy equipped with HAN is able to inherit the key spatial invariance property of hand-eye coordination and achieve zero-shot generalization to new scene configurations. Additional materials available at https://sites.google.com/stanford.edu/han
The dm_control software package is a collection of Python libraries and task suites for reinforcement learning agents in an articulated-body simulation. A MuJoCo wrapper provides convenient bindings to functions and data structures. The PyMJCF and Composer libraries enable procedural model manipulation and task authoring. The Control Suite is a fixed set of tasks with standardised structure, intended to serve as performance benchmarks. The Locomotion framework provides high-level abstractions and examples of locomotion tasks. A set of configurable manipulation tasks with a robot arm and snap-together bricks is also included. dm_control is publicly available at https://www.github.com/deepmind/dm_control
The goal of offline reinforcement learning is to learn a policy from a fixed dataset, without further interactions with the environment. This setting will be an increasingly more important paradigm for real-world applications of reinforcement learning such as robotics, in which data collection is slow and potentially dangerous. Existing off-policy algorithms have limited performance on static datasets due to extrapolation errors from out-of-distribution actions. This leads to the challenge of constraining the policy to select actions within the support of the dataset during training. We propose to simply learn the Policy in the Latent Action Space (PLAS) such that this requirement is naturally satisfied. We evaluate our method on continuous control benchmarks in simulation and a deformable object manipulation task with a physical robot. We demonstrate that our method provides competitive performance consistently across various continuous control tasks and different types of datasets, outperforming existing offline reinforcement learning methods with explicit constraints. Videos and code are available at https://sites.google.com/view/latent-policy.

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