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Variable Impedance Control in End-Effector Space: An Action Space for Reinforcement Learning in Contact-Rich Tasks

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 Publication date 2019
and research's language is English




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Reinforcement Learning (RL) of contact-rich manipulation tasks has yielded impressive results in recent years. While many studies in RL focus on varying the observation space or reward model, few efforts focused on the choice of action space (e.g. joint or end-effector space, position, velocity, etc.). However, studies in robot motion control indicate that choosing an action space that conforms to the characteristics of the task can simplify exploration and improve robustness to disturbances. This paper studies the effect of different action spaces in deep RL and advocates for Variable Impedance Control in End-effector Space (VICES) as an advantageous action space for constrained and contact-rich tasks. We evaluate multiple action spaces on three prototypical manipulation tasks: Path Following (task with no contact), Door Opening (task with kinematic constraints), and Surface Wiping (task with continuous contact). We show that VICES improves sample efficiency, maintains low energy consumption, and ensures safety across all three experimental setups. Further, RL policies learned with VICES can transfer across different robot models in simulation, and from simulation to real for the same robot. Further information is available at https://stanfordvl.github.io/vices.



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Many manipulation tasks require robots to interact with unknown environments. In such applications, the ability to adapt the impedance according to different task phases and environment constraints is crucial for safety and performance. Although many approaches based on deep reinforcement learning (RL) and learning from demonstration (LfD) have been proposed to obtain variable impedance skills on contact-rich manipulation tasks, these skills are typically task-specific and could be sensitive to changes in task settings. This paper proposes an inverse reinforcement learning (IRL) based approach to recover both the variable impedance policy and reward function from expert demonstrations. We explore different action space of the reward functions to achieve a more general representation of expert variable impedance skills. Experiments on two variable impedance tasks (Peg-in-Hole and Cup-on-Plate) were conducted in both simulations and on a real FANUC LR Mate 200iD/7L industrial robot. The comparison results with behavior cloning and force-based IRL proved that the learned reward function in the gain action space has better transferability than in the force space. Experiment videos are available at https://msc.berkeley.edu/research/impedance-irl.html.
The goal of offline reinforcement learning is to learn a policy from a fixed dataset, without further interactions with the environment. This setting will be an increasingly more important paradigm for real-world applications of reinforcement learning such as robotics, in which data collection is slow and potentially dangerous. Existing off-policy algorithms have limited performance on static datasets due to extrapolation errors from out-of-distribution actions. This leads to the challenge of constraining the policy to select actions within the support of the dataset during training. We propose to simply learn the Policy in the Latent Action Space (PLAS) such that this requirement is naturally satisfied. We evaluate our method on continuous control benchmarks in simulation and a deformable object manipulation task with a physical robot. We demonstrate that our method provides competitive performance consistently across various continuous control tasks and different types of datasets, outperforming existing offline reinforcement learning methods with explicit constraints. Videos and code are available at https://sites.google.com/view/latent-policy.
Imitation Learning (IL) is an effective framework to learn visuomotor skills from offline demonstration data. However, IL methods often fail to generalize to new scene configurations not covered by training data. On the other hand, humans can manipulate objects in varying conditions. Key to such capability is hand-eye coordination, a cognitive ability that enables humans to adaptively direct their movements at task-relevant objects and be invariant to the objects absolute spatial location. In this work, we present a learnable action space, Hand-eye Action Networks (HAN), that can approximate humans hand-eye coordination behaviors by learning from human teleoperated demonstrations. Through a set of challenging multi-stage manipulation tasks, we show that a visuomotor policy equipped with HAN is able to inherit the key spatial invariance property of hand-eye coordination and achieve zero-shot generalization to new scene configurations. Additional materials available at https://sites.google.com/stanford.edu/han
The process of learning a manipulation task depends strongly on the action space used for exploration: posed in the incorrect action space, solving a task with reinforcement learning can be drastically inefficient. Additionally, similar tasks or instances of the same task family impose latent manifold constraints on the most effective action space: the task family can be best solved with actions in a manifold of the entire action space of the robot. Combining these insights we present LASER, a method to learn latent action spaces for efficient reinforcement learning. LASER factorizes the learning problem into two sub-problems, namely action space learning and policy learning in the new action space. It leverages data from similar manipulation task instances, either from an offline expert or online during policy learning, and learns from these trajectories a mapping from the original to a latent action space. LASER is trained as a variational encoder-decoder model to map raw actions into a disentangled latent action space while maintaining action reconstruction and latent space dynamic consistency. We evaluate LASER on two contact-rich robotic tasks in simulation, and analyze the benefit of policy learning in the generated latent action space. We show improved sample efficiency compared to the original action space from better alignment of the action space to the task space, as we observe with visualizations of the learned action space manifold. Additional details: https://www.pair.toronto.edu/laser
69 - Nan Lin , Yuxuan Li , Yujun Zhu 2020
Traditionally, reinforcement learning methods predict the next action based on the current state. However, in many situations, directly applying actions to control systems or robots is dangerous and may lead to unexpected behaviors because action is rather low-level. In this paper, we propose a novel hierarchical reinforcement learning framework without explicit action. Our meta policy tries to manipulate the next optimal state and actual action is produced by the inverse dynamics model. To stabilize the training process, we integrate adversarial learning and information bottleneck into our framework. Under our framework, widely available state-only demonstrations can be exploited effectively for imitation learning. Also, prior knowledge and constraints can be applied to meta policy. We test our algorithm in simulation tasks and its combination with imitation learning. The experimental results show the reliability and robustness of our algorithms.

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